Mini-Munda

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Re: Mini-Munda

Postby Mike » Thu Jun 23, 2016 6:36 pm

Dave wrote:Taking some of the ideas on board how about:

500 Creds
3 Territories - one of which is a settlement(?) (got to live somewhere right?!)
Max Gangs size 8

Gang Compositon (to allow for a little creativity):
1 Leader
0-1 Heavy
0-3 Ganger
0-4 Juve

New Hires can only be Juves (for gangs without a Juve equivalent then this becomes whatever the cheapest member to recruit is).

Pinning - Leadership Test, no friend required to be able to test (although you can use the leader's leadership if within his 6"(?) influence bubble or a friend's leadership if within 2").

Dave


I am in.

Could we make a house rule change to the leader and heavy to make them 2 tiered. I.e. Captain / Lieutenant and Heavy / Specialist. More choice on starting gang or even just for progression.
The specialist would have to get the specialist skill to become a Heavy, the leader could be leadership / impressive scars / specialist / fixer etc.
Decrease the cost and XP they start with.

Ok for the rest.
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Re: Mini-Munda

Postby MoodyGit (Gary) » Fri Jun 24, 2016 8:22 am

Mike, expecting specialist to come up is a big problem. Some gangs don't have basic access to it and 1 in 6 is still to high to depend on.

This could hit the variety in gangs.
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Re: Mini-Munda

Postby Dave » Fri Jun 24, 2016 10:27 am

If we are keen to change rule upon rule then I am up for that, we have disucssed that the game needs an overhaul.

Alternatively we try a different system (I have heard good things about This is Not a Test (TNT)) or we go the whole hog and play Ray's rules!

Whatever garners the most votes (now that we are back to being a democratic country ;) )

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Re: Mini-Munda

Postby Ray » Fri Jun 24, 2016 10:45 am

My rules need an awful lot of work right now. There is no skill system yet for a start, and it's never been played against another person. With the new deadzone rules being good, I am also less inclined to work on them. I'm hoping the campaign rules are an improvement as well.
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Re: Mini-Munda

Postby Ronq » Fri Jun 24, 2016 9:35 pm

I'm interested, though I'm thinking about doing one of the weirder gangs, does anyone have any scavvies, ratskins or preferably some spyrer I could borrow/buy?

Though I'm not sure if spyrer would be allowed?
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Re: Mini-Munda

Postby Dave » Fri Jun 24, 2016 11:25 pm

Ronq wrote:I'm interested, though I'm thinking about doing one of the weirder gangs, does anyone have any scavvies, ratskins or preferably some spyrer I could borrow/buy?

Though I'm not sure if spyrer would be allowed?


Yeah all gang types allowed so play some Spyrers if you like. I'll have to double check the rules but I think Spyrers start with 1,000 creds and then you buy upgrades for them so should be a case of you doing the same only with 500 creds.

I just sold my Spyrers on eBay but do have Ratskins (although with only needing 2-3 models you could probably find some nice alternative Spyrers that won't break the bank).

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Re: Mini-Munda

Postby Ray » Sat Jun 25, 2016 8:20 am

I have some spyrers. Not sure which ones though. I'll fish them out and check some point soon.
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Re: Mini-Munda

Postby Ronq » Sat Jun 25, 2016 7:48 pm

Looked at the rules (from a magazine, not sure what rule book they might be in?) and was wondering g if we could increase to 550 creds, otherwise I can only have 2 models!
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Re: Mini-Munda

Postby JAC » Mon Jun 27, 2016 7:15 am

I'don't be up for this. Spyrers were in the outlander book. I have a copy somewhere.
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Re: Mini-Munda

Postby Ray » Fri Jul 15, 2016 7:58 am

Is this still happening?
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