Dave wrote:Taking some of the ideas on board how about:
500 Creds
3 Territories - one of which is a settlement(?) (got to live somewhere right?!)
Max Gangs size 8
Gang Compositon (to allow for a little creativity):
1 Leader
0-1 Heavy
0-3 Ganger
0-4 Juve
New Hires can only be Juves (for gangs without a Juve equivalent then this becomes whatever the cheapest member to recruit is).
Pinning - Leadership Test, no friend required to be able to test (although you can use the leader's leadership if within his 6"(?) influence bubble or a friend's leadership if within 2").
Dave
I am in.
Could we make a house rule change to the leader and heavy to make them 2 tiered. I.e. Captain / Lieutenant and Heavy / Specialist. More choice on starting gang or even just for progression.
The specialist would have to get the specialist skill to become a Heavy, the leader could be leadership / impressive scars / specialist / fixer etc.
Decrease the cost and XP they start with.
Ok for the rest.