As I suggested this
, the following are my views on last nights match-up with Tom. Although I'm not sure that knowing the stuff I now know, would make much difference...
Lucius vs Kirai
Strategy: Corrupted Ley Lines
Scheme Pool: Breakthrough, Assassinate, Outflank, Research Mission, Death Beds.
Lucius went for Breakthrough and Outflank, Kirai took Assassinate and Breakthrough.
Tom came packing a red-taped focussed Lucius crew, full of investigators, false witnesses, lawyers and general associated low-life (I wonder if Wyrd will do an Estate Agent?) with a Doppelganger for good measure. I racked up with a mish-mash of Urami, clearly with a view of summoning in what I needed according to the situation.
We managed to get through 3 turns before having to call it on time, more on that later, but it ended at a 3-3 tie, each scoring 2 on strategy and 1 on schemes, with both of us already in position to score a 3rd strategy point each at the end of the next turn. If weād managed to play it out, I think it would probably have remained tied (6-6?), or there would have been a last gasp/black joker flip type affair to settle it by a single point.
Well, this certainly wasnāt the murder-fest that Lucius was involved in in the previous week. In fact, the only casualty in 3 turns was a false witness (although the scribe was down to 1 wound) and this was the prime reason we ended up calling it on time as turns clearly werenāt getting any shorter. If anything, with my summoning they were only getting longer!
Thoughts and ReflectionsWyrd has clearly done an awesome job of making the lawyers and bureaucrats. play out like lawyers and bureaucrats, and Tom does play the crew very, very well. It seemed like the largest damage output came from a rubber stamp and some light paper cuts but conversely, they were excellent at preventing very much damage (if any) going back through the other way; which was mildly frustrating!
Two things about the Elite keyword that really stood out for me.
1) was the insane amount of card draw that the crew had, which allowed
2) the (almost) continual negative flip on opposed duels, which in turn prevents any cheating. Yes, I flipped some good āpairsā but had to rely on that and the hope that Tom had a pants control hand. The lack of ability to cheat in anything at key times was quite painful.
Out of this, I really need to get my head around the card draw mechanic and see if there is anything I can throw a spanner at.
I also need to fine a way past the incessant negative flip duels. I feel that focussing up is just too inefficient but also far too risky if there is any condition removal around. Ideally to get around this, and I tried to a degree, was to get either a Goryo or Onryo killed in close proximity to something I wanted to get rid of. This would have thrown out adversary (plus flips all-round!) negating the card disposal shenanigans or serene countenance, but as mentioned earlier, this is easier said than done, especially when your opponent only brings rubber stamps and silk gloves to hit you with. Consistently, this small amount of damage was negated by my incorporeal, which meant even vengeance didnāt trigger! It was like nobody wanted to hurt anyone. I don't think Tom put more than one or two wounds on my whole crew.
It is quite possible that I picked the wrong schemes, not so much breakthrough, but certainly Assassinate on Lucius is not the easiest (lesson learnt) but conversely, with all of his scheme marker shenanigans, attempting 2 scheme marker heavy schemes seemed like handing victory over from the start. It might also be 2 very evenly balanced counters/techy-crews going head to head - each with an effective counter to the other.
I also realise that killing stuff is not always the way to win, however, it does tend to slow down an opponent and reduce the available resources with which to achieve strats and schemes. Iād be very interested if anybody has got any ideas or had the same experience.
From the Kirai perspective, good placement with the Seishin and sensible activation order meant that despite having 3 summons wandering around, the damage I was taking due to that was very manageable. If she had come under a bit more āphysicalā pressure, the outcome might have been a little different. Iām still weighing up the options on which 2 of the following 3 to take as part of the core, shikome, goryo or Jaakuna. This was Jaakunaās first outing so probably needs some more playtime, as it did end up tarpit vs tarpit with Alan Reid in the centre of the board this time around.
Overall, a really challenging and enjoyable game against a well-played opposing crew. It took me quite a while to get to sleep as my head was still spinning into the early hours.