8th January 2019

What's on?

Re: 8th January 2019

Postby Darkson (Simon) » Mon Jan 07, 2019 10:11 pm

I'll try to have a look in the morning, but I'll stick to 30 for the moment - doubt it will make much difference overall.
Send help - buried under my lead mountain!
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Re: 8th January 2019

Postby Tom » Mon Jan 07, 2019 10:38 pm

Yeah just stick with 30, the maths doesn't really work out for anything else.

Got a pile of monster minis and a trio of goblins ready to rock.
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Re: 8th January 2019

Postby Darkson (Simon) » Tue Jan 08, 2019 6:33 pm

Sorry, gonna have to cry off on tonight, a combination of poor sleep (an unfortunately recurring theme) and Zoe forgetting it was club night and making a curry... :(
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Re: 8th January 2019

Postby JAC » Wed Jan 09, 2019 8:26 am

Sorry I didn't make it. Was just too tired to travel.
Wolves, what wolves...
#itsoktonotbeok #lifttheweight
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Re: 8th January 2019

Postby Trelliz » Wed Jan 09, 2019 9:19 am

It was nice to meet everyone and thanks for the Shadespire game, apologies that I couldn't stick around for Clank in space.
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Re: 8th January 2019

Postby Tom » Wed Jan 09, 2019 10:25 am

I did go on a while! Finished around 11 in the end. And I might have under-estimated the amount of systems going on in there... it's a bit like about 4 different games squeezed into one. Fine if you've played those games before so have a bit of underpinning, but possibly a tad overwhelming otherwise.

Good fun though.

Hope to see you again.
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Re: 8th January 2019

Postby DaVinci's Cat » Wed Jan 09, 2019 7:19 pm

A highly entertaining and amusing session of playing ARBBL style Co-op…

I had a quick look through the rules when I got back last night and initially thought that we may had made life a little unnecessarily difficult for ourselves by not amending the board for 3 survivors; I’d set it up for 5, but with the reshuffle of people across games, completely forgot that the board is set up differently depending on the number of survivors. We should have had 2 less unsecured rooms with doors (the small room on Sven’s side of the corridor and the room that ended up being locked both times) to start with which means we’d have needed to secure all the remaining rooms to prevent the threat tracker going up each turn – that is until Mike got himself killed or Sven finished me off.

I’m not convinced it would have changed the outcome much, especially coupled with our dice rolling, the fire in two rooms (2nd game) and the cards drawn having all of those walkers streaming in (1st game); we would still have been pathetic, especially considering our version of co-op. Rep isn’t scored of carried forward in the 1st scenario, the only result you can get is win or lose, so chasing rep was probably a bit of a distraction this time around.

There were a couple of other points we need to correct that would only make our performance even more pitiful but happy to start a rules clarification thread if required. The main one is that we need to remember to subtract a blue die rep when you get bitten by the walkers (I'm sure I didn't do this when getting bitten but I might be wrong) in addition to all the other rep reductions we racked up…

I’m looking forward to playing again and hopefully, if others are up for it, the 12 linked scenarios in Survival Mode.
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