Necromunda Gameplay Discussion

For all Necromunda, both new version and old

Re: Necromunda Gameplay Discussion

Postby Dave » Thu May 10, 2018 8:36 pm

Did you give the Krumper to someone else?

I think leaders and champions should be able to add and remove stuff freely rather than all this multiple load outs and multiple stat cards nonsense.
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2906
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda Gameplay Discussion

Postby Tom » Thu May 10, 2018 8:52 pm

Krumper passed on to the newly hired champion. But he hasn't played a game yet so can be walked back.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3412
Joined: Tue Aug 12, 2014 11:27 pm

Re: Necromunda Gameplay Discussion

Postby Dave » Thu May 10, 2018 8:55 pm

Ok, lets put it to the group. As you say technically you canā€™t do that and would need a new fighter card for him (as well as keep his old one for when gang composition is decided randomly).

My thoughts on the matter are already stated above.
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2906
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda Gameplay Discussion

Postby Ronq » Thu May 10, 2018 10:04 pm

So, official rules say that a group of people canā€™t let go of what ever weapons they happen to be holding?

I think I like to interpret rules based on real life, and it seems ridiculous not to be able to swap weapons?
Attack is the secret of defense; defense is the planning of an attack.
Sun Tzu, The Art of War
User avatar
Ronq
Gone But Not Forgotten
 
Posts: 589
Joined: Tue Jul 08, 2014 2:14 pm

Re: Necromunda Gameplay Discussion

Postby Tom » Thu May 10, 2018 10:24 pm

I was willing to give it a try at first, but as time goes on the ā€˜no putting weapons downā€™ rule does seem to be only offering me frustration for no gain.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3412
Joined: Tue Aug 12, 2014 11:27 pm

Re: Necromunda Gameplay Discussion

Postby Darkson (Simon) » Thu May 10, 2018 10:33 pm

Not that I play the new version, but I said that was a stupid rule the moment I found out about it.
Send help - buried under my lead mountain!
User avatar
Darkson (Simon)
Archduke Pumpkin of ARBBL
 
Posts: 4709
Joined: Fri Jun 27, 2014 3:34 pm

Re: Necromunda Gameplay Discussion

Postby Dave » Thu May 10, 2018 11:14 pm

Iā€™m finding that itā€™s fine for gangers (who are essentially Mordheim henchmen now) but leaders and Champions are your ā€œcharacter development/anti-hero/RPG/epic moment dudesā€ so you want as much freedom as possible with them I think.

And that Facebook guy thinks that too really itā€™s just that the rules donā€™t!
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2906
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda Gameplay Discussion

Postby Tom » Fri May 11, 2018 10:54 am

Rulebook quote:

If an Injury roll results in more than one Out of Action result, a separate roll on the Lasting Injuries table is made for each.


I don't think we've been doing that! Nasty.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3412
Joined: Tue Aug 12, 2014 11:27 pm

Re: Necromunda Gameplay Discussion

Postby Dave » Tue May 15, 2018 2:12 pm

I have not been doing that! That is brutal!

With regards to tactic cards are we implementing the underdog rule from the main rule book? Namely +1 card per 100 GR difference?
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2906
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda Gameplay Discussion

Postby Tom » Tue May 15, 2018 2:19 pm

I was thinking maybe 1 per full 200 rating difference? Otherwise the hand sizes may get silly.

I was also going to suggest possibly never being able to pick them, always random draw? But that's getting into big changes. I'm mentally building up a stock of house rules to suggest for the next campaign rather than changing too much up now.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3412
Joined: Tue Aug 12, 2014 11:27 pm

PreviousNext

Return to Necromunda

Who is online

Users browsing this forum: No registered users and 2 guests

cron