Necromunda Gameplay Discussion

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Re: Necromunda Gameplay Discussion

Postby Dave » Thu May 10, 2018 8:36 pm

Did you give the Krumper to someone else?

I think leaders and champions should be able to add and remove stuff freely rather than all this multiple load outs and multiple stat cards nonsense.
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Re: Necromunda Gameplay Discussion

Postby Tom » Thu May 10, 2018 8:52 pm

Krumper passed on to the newly hired champion. But he hasn't played a game yet so can be walked back.
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Re: Necromunda Gameplay Discussion

Postby Dave » Thu May 10, 2018 8:55 pm

Ok, lets put it to the group. As you say technically you canā€™t do that and would need a new fighter card for him (as well as keep his old one for when gang composition is decided randomly).

My thoughts on the matter are already stated above.
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Re: Necromunda Gameplay Discussion

Postby Ronq » Thu May 10, 2018 10:04 pm

So, official rules say that a group of people canā€™t let go of what ever weapons they happen to be holding?

I think I like to interpret rules based on real life, and it seems ridiculous not to be able to swap weapons?
Attack is the secret of defense; defense is the planning of an attack.
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Re: Necromunda Gameplay Discussion

Postby Tom » Thu May 10, 2018 10:24 pm

I was willing to give it a try at first, but as time goes on the ā€˜no putting weapons downā€™ rule does seem to be only offering me frustration for no gain.
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Re: Necromunda Gameplay Discussion

Postby Darkson (Simon) » Thu May 10, 2018 10:33 pm

Not that I play the new version, but I said that was a stupid rule the moment I found out about it.
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Re: Necromunda Gameplay Discussion

Postby Dave » Thu May 10, 2018 11:14 pm

Iā€™m finding that itā€™s fine for gangers (who are essentially Mordheim henchmen now) but leaders and Champions are your ā€œcharacter development/anti-hero/RPG/epic moment dudesā€ so you want as much freedom as possible with them I think.

And that Facebook guy thinks that too really itā€™s just that the rules donā€™t!
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Re: Necromunda Gameplay Discussion

Postby Tom » Fri May 11, 2018 10:54 am

Rulebook quote:

If an Injury roll results in more than one Out of Action result, a separate roll on the Lasting Injuries table is made for each.


I don't think we've been doing that! Nasty.
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Re: Necromunda Gameplay Discussion

Postby Dave » Tue May 15, 2018 2:12 pm

I have not been doing that! That is brutal!

With regards to tactic cards are we implementing the underdog rule from the main rule book? Namely +1 card per 100 GR difference?
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Re: Necromunda Gameplay Discussion

Postby Tom » Tue May 15, 2018 2:19 pm

I was thinking maybe 1 per full 200 rating difference? Otherwise the hand sizes may get silly.

I was also going to suggest possibly never being able to pick them, always random draw? But that's getting into big changes. I'm mentally building up a stock of house rules to suggest for the next campaign rather than changing too much up now.
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