Similarities and differences between Frostgrave and GA

Including Ghost Archipelago, Rangers of Shadow Deep and Stargrave

Similarities and differences between Frostgrave and GA

Postby Darkson (Simon) » Sat Oct 28, 2017 8:36 am

https://thelostcityofcarcosa.com/2017/1 ... -thoughts/
"The core rules are the same.
I've done one solo game so I can't say my thoughts are 100% definitive (especially when someone pointed out you have 10 models in the war band not 8 ! DOH !).
The random monsters are more frequent (spawned on 12+ not 15+).
The spells of the Warden are easier to cast, but underpowered compared with FG.
The Heritor abilities are something only a dozen games will bottom out, but could prove very decisive.
I think the campaign rules are however very different.
Both in terms of the amount of treasure you gain from each scenario, how and when you can spend it, and the progression of both Heritors and Wardens."


"It's interesting to compare the Ghost Archipelago Specialists to the Soldiers in Frostgrave (well, it is to me). :

Crewmen are basically Thugs for free, with a choice of weapons.
The Archer and the Crossbowman are exactly the same across the two
The Savage, Crackshot and Scout are renamed Barbarian, Marksman and Ranger, respectively.
The Infantryman gains 1 Will and 2 Health for the same cost, while the Man-at-arms keeps the same stats for a 30gc discount, making it cost the same as the Infantryman.
The Guide and Tomb Robber are like the Tracker and Treasure Hunter, but 5gc cheaper and with minor stat reduction.
Finally, the Freebooter and Mercenary are the Knight and Templar with +1 Will."


I missed the Nickstarter so I'm having to base this off others' posts.
Send help - buried under my lead mountain!
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Darkson (Simon)
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