Occident Mundi story

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Re: Occident Mundi story

Postby Mike » Wed Mar 02, 2016 2:00 am

:ugeek: So tell me again why am I melting in this heat mother?
:idea: a land caravan is less conspicuous than a shuttle dear.
:ugeek: could we have just beamed mother.
:idea: you know they track beams near Occident Mundi.
And stop saying mother you make me feel old.
:ugeek: yes mother
Mike
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Re: Occident Mundi story

Postby Mike » Tue Mar 08, 2016 12:53 am

;) By the saints this is hot. And they stay clothed all the time those sandmen. At night the fires light you up and you're just sitting duckws for the midges.

All this space how do you stop feeling exposed. I will be glad to get back home and then on to Bethez.
Mike
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Re: Occident Mundi story

Postby Mike » Sat Mar 12, 2016 2:20 pm

:idea: Moan? Cogs? update on the shifts.
:arrow: Holo 100% locked in control areas.
:arrow: Neural 60% and improving. Estimate 90 to 95 % at eta.

:idea: Nemo
:arrow: We have the six how ever they have sent back ups.
:idea: Total combatants?
:arrow: I approximate 144.

:idea: Cogs programme the tokens for 2 entrance points.
:arrow: Madame

:ugeek: Mother, playing Fate with real souls again? That's not like you!
Mike
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Re: Occident Mundi story

Postby Mike » Sun Mar 13, 2016 4:24 am

Look at them. Weak and wasteful. It pains me to let them through our lands.
I agree but the sheik, may alhalla praise him, has shared water with the Lady. We cannot.

They attract everything. How many worms have we had to lure away. It would be nice to see how they cope with a small one.
Your thoughts have heat, you need to meditate before you lose your life waters by my knife friend. We are cousins and I will not allow shame on our family.

My apologies friend. My hands are open.
Mike
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Re: Occident Mundi story

Postby Mike » Wed Mar 16, 2016 9:20 am

;) The Harmattan is due soon and the temperature will drop from 30 to under 10 in the day time with minus at night. The fremman suit was expensive but this is no Hive out here. Over 2 more weeks to Gutsy.
Mike
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Re: Occident Mundi story

Postby Mike » Mon Apr 04, 2016 11:56 pm

:ugeek: The desert had taken its toll on some of the houses. 2 had been lost to worms, by the emperor I didn't believe the stories until then.
Some delayed by the cold winds, it's bight and unusual bio make-up chilling gangers to the bone.

6 have made it to Gutsy and on the path laid out by dear mother. Her scouts have tracked the clouds of hallucinating drugs and mapped out the active holo generators.

I wonder what history has in store.
Mike
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Re: Occident Mundi story

Postby Mike » Sun Apr 10, 2016 11:37 am

:idea: update cogs
:arrow: sector 2 had heavy hallucinating effects causing 2 ooa's and sector 1 the Medicare was working at 15% resulting in high injuries.
:idea: please adjust the gangs effectiveness.

:idea: Moan update.
:arrow: the gangs are surviving on what they took in with some basic scavenging from the territories they are moving through but not enough.
:idea: programme guides to advertise the auto chefs etc.

:idea: Nemo
:arrow: some gangs are struggling to navigate the terrain quickly and are behind on your schedule.
:idea: See if you can use the news pads. If they are behind too much will need to abandon and concentrate on the rest.

:ugeek: Ahh a bit of paranoia always helps Mother.
Mike
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Re: Occident Mundi story

Postby Mike » Wed Apr 20, 2016 8:35 pm

:idea: Cogs update on CPU
:arrow: Madame there was a glitch causing wide spread shootouts. I have managed to load a Trojan but unsure of results. Hoping to widen the effect to reduce close quarter damage instead of destroying it as ths may cause the CPU to attack my unsolicited access.

:idea: Moan did you dispense extra armour
:arrow: Yes Madame but they decline to purchase.
:idea: Even after their injuries?
:arrow: Yes Madame.
:idea: Fools.

:idea: Nemo are we still on track.
:arrow: Yes Madame only a few stragglers but still above the six. I may have located a path around the holosuites for the next few weeks.
:idea: good, the brothers are not enjoying the suits they can where their house for a while.

:ugeek: Do you never tire of your puppeteering mother.
Mike
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Re: Occident Mundi story

Postby Mike » Wed Apr 27, 2016 10:17 pm

:arrow: Madame, test run completed using Gutsy's own holographic system and the result was a greater protracted engagement as desired.
:idea: Good. I am still worried about the lack of engagements. We need to keep it occupied or the plan will fail.
Give me projections for keeping two areas or merging into one and the possible effect on maintaining a minimum of six.

:idea: 9 out of 12 left with some minor loss of efficiency.
:ugeek: And I thought you wanted you're puppet troupes intact mother. All I can see is a lot of loose strings.
:idea: Shut up Kal I can't help it if they want to be wounded.
Mike
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Re: Occident Mundi story

Postby Mike » Wed Jun 08, 2016 11:07 pm

:idea: well done we are ahead of schedule.
We are near to the final area and I need to assess relative threat levels for the hivers for the encounter.
Mo'an, Cogs with me, you also son.
:ugeek: yes mother

:idea: I have not mentioned before what is in the final room but I need to now. This information is under inquisitorial seal and not for sale son.

:ugeek: You know me so well mother.

:idea: Occident Mundi was owned by Mars it was not just a holiday facility. They were using it to assess the reactions of on old race. :!: Cogs can you switch on the null field just in case.
Mike
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