Occident Mundi campaign

For all Necromunda, both new version and old

Re: Necromunda

Postby Mike » Thu Feb 25, 2016 1:15 am

Dave wrote:Happy to change, I'll take Delaque instead.

A note on sustained fire, a weapon's sustained fire number is the amount of D3 dice it rolls to determine the number of shots it fires.

Cheers,
Dave



Thank you for changing.

What do you expect when even the first dice roll interpretation was wrong. :roll:
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Re: Necromunda

Postby Ray » Fri Feb 26, 2016 10:27 am

More stuff showed up today. Just waiting for the flamer guy now. Also got some really bad half orlock, half space marine people. One of them apparently had a tyranid warrior bonesword. I have no idea what the original owner of these was thinking. I'll put up a picture when I get home.
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Re: Necromunda

Postby Mike » Fri Feb 26, 2016 11:23 am

Mike wrote:Escher - Mark, Gary
Cawdor - Matt
Orlock - Ray, Oli
Goliath - Sven
Van Saar - John, Tom
Delaque - Mike, Dave

Will randomly select leagues.

Randomly selected by my darling wife the leagues are,

League 1
Gary, Oli, John, Mike, Sven

League 2
Mark, Ray, Tom, Dave, Matt

Will set up game scenario chart whilst being slowly baked at 33 degrees. As mentioned each game will have a set scenario and location so on the night just turn up and play. Will be limiting size of board to 4x4.
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Re: Necromunda

Postby Tom » Sun Feb 28, 2016 12:44 am

That Yaktribe site has a whole online roster management thing like wot the NAF does for Blood Bowl. Not played with it much yet but seems pretty useful to me.
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Re: Necromunda

Postby Darkson (Simon) » Sun Feb 28, 2016 2:01 am

It's very good - just make sure you select the NCE before you start the roster, as there are differences in prices and other things between the versions.

Also if everyone has their gangs on there you can write up the battle reports, track wounding hits etc and see which opposing ganger is doing the most damage to your gang. ;)
Send help - buried under my lead mountain!
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Re: Occident Mundi campaign

Postby MoodyGit (Gary) » Sun Feb 28, 2016 8:09 pm

When caught up in a major hive quake the floor of their shanty collapsed. The spirit gang dropped four stories into a highly toxic 'Dettol' sump.

Will they survive?
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
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Re: Occident Mundi campaign

Postby Mike » Sun Feb 28, 2016 9:24 pm

I head a rumour a Delaque gang are in the same vicinity. After trying to do a botch repair job to equipment and clothing using universal solvent based tools it was not so universally applied.
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Re: Occident Mundi campaign

Postby nobby » Wed Mar 02, 2016 2:36 pm

It's all about the House of Iron! Fear my lucrative trade contacts! Because my gangs are never to be feared :(
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Re: Occident Mundi campaign

Postby Mike » Wed Mar 02, 2016 4:29 pm

Mike wrote:I head a rumour a Delaque gang are in the same vicinity. After trying to do a botch repair job to equipment and clothing using universal solvent based tools it was not so universally applied.



Luckily inquisitor Jericho :idea: has supplied the perfect equipment and training is under way.
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Re: Occident Mundi campaign

Postby Mike » Fri Mar 11, 2016 12:32 am

A change to the territory rolls to reflect this is a story mode and exploration into a new 'hive'.
Start with rolling your 5 before campaign and gain monies abilities etc straight away. Where repair it gives you one extra ammo. Will define all nearer date.
At the end of each game you will roll 5 new territories to reflect what you have come across as you move deeper in. Abilities use then and during next game.
Settlement you have come across old explorers who are surviving in Gutsy and so on for the other territories.

Scenarios will be pre defined. Rat skin adjustment may still allow it to be a grudge match and decide who is attacker / defender
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