Necromunda

For all Necromunda, both new version and old

Re: Necromunda

Postby Ray » Wed Feb 17, 2016 2:58 pm

Test paint:

12675153_10154029543799009_668969188_o.jpg
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Re: Necromunda

Postby Mike » Wed Feb 17, 2016 3:57 pm

Link to community rulebook in my Dropbox.

https://www.dropbox.com/sh/shqmljmd1sdx ... ETWla?dl=0
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Re: Necromunda

Postby Ray » Sat Feb 20, 2016 11:34 am

Here is a nice two sheet gang roster I created for gangs with up to 24 members. If anyone wants this double sided, I can print some just as soon as I get some ink.

Gang Sheet.pdf
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Re: Necromunda

Postby Mike » Mon Feb 22, 2016 9:10 am

Repainted for campaign.
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Re: Necromunda

Postby Mike » Thu Feb 25, 2016 1:15 am

Dave wrote:Happy to change, I'll take Delaque instead.

A note on sustained fire, a weapon's sustained fire number is the amount of D3 dice it rolls to determine the number of shots it fires.

Cheers,
Dave



Thank you for changing.

What do you expect when even the first dice roll interpretation was wrong. :roll:
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Re: Necromunda

Postby Tom » Sun Feb 28, 2016 12:44 am

That Yaktribe site has a whole online roster management thing like wot the NAF does for Blood Bowl. Not played with it much yet but seems pretty useful to me.
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Re: Necromunda

Postby Mike » Sun Feb 28, 2016 1:23 pm

Have split the campaign and story from the Necromunda topic to keep this topic general.
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Re: Necromunda

Postby Ray » Mon Mar 21, 2016 4:44 pm

Got the last of my Orlocks finished today so I'm all ready to start in a couple of weeks
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