Hesky wrote:I need some clarification on "Beauty"
Nothing in the rulebook seems to clearly define what an "attack" is. There are a number of spells that are effectively harmful without being defined as an attack in the wording.
I think it needs spelling out exactly what this spell affords a defence against.
Joe wrote:Hesky - glad you are having fun! (that's the main thing after all). As for Beauty - A will roll is required to attempt any action which would have an immediate potential negative impact on a target with a Beauty spell. This includes anything that would cause an attack roll against the target, or immediate damage, or any reduction of the Beauty's stats or fighting ability. Thus you cannot Curse the Beauty, nor cast a spell which would potential cause damage with them in radius of effect such as Grenade or Elemental Ball.
joe5mc wrote:Leap. Leap is a hateful little spell that has caused me all kinds of grief. RAW is that it has to be the full 10'. However, I don't like that, and don't believe that is what I originally intended. So I will be changing it next time I update the errata. However, you always count the actual distance covered. So if you want to go 8 inches forward and up 4 inches, you'll have to figure out the hypotenuse. Leap NEVER protects you from falling damage. It'll help you get up, but getting down, you are on your own.
Soldiers from Thaw of the Lich Lord are available to starting warbands.
A wizard cannot summon a demon and have that demon activate as part of the wizard phase.
The model ignores terrain for horizontal and for up but it does not protect you from falling at all. Example: if your figure is in a tower 6" up and you cast leap to move him if he ends his movement more than 3" lower than where he started he takes falling damage as per normal. So if you lept to another building that was 3" high he would be fine but if you leap to the ground he would take 9 pts of falling damage. (a good note a ring of slow fall is great for fixing this)
joe5mc wrote:The Raise Zombie exit board question. Yes, you can cast it again. Here is the general rule - if the spell is an 'In Game spell' you can cast it again when the target (or result) of that spell leaves the board. So you can raise another zombie, summon another demon, or Mind Control another soldier. The previous one will have stashed the treasure somewhere the warband can grab it on the way out of town!
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