MoodyGit wrote:Does that mean I have to give my scroll back?
Why? It was done prior to any rule change, so no "time-warping" backwards (you're not a Chronomancer), otherwise we'd have to null all of Dan's games!
MoodyGit wrote:Does that mean I have to give my scroll back?
Darkson - just a quick note, a wizard armed with two magic weapons only receives the bonus for the primary one. So while he would get +1 Fight for fighting with two weapons, he would not receive the extra +1 Fight from the Magic dagger. I will add that the the errata.
Joe
joe5mc wrote:All correct - with one caveat. The maximum line of sight for anything in the game is 24", this includes casting spells. That said, the spell itself can push the target beyond 24" so long as they were within that when the spell was cast.
Joe wrote:I really need to be careful what I say! Actually guys, I was in error. I thought the rulebook stated a maximum 24" line of sight, but it does not. Please forgive me. In general, these long line of sights should be rare or not occur at all, but there is nothing in the rules that say they can't.
This is a mistake on my part. I thought I had written that into the rules, but I did not. I suspect they might be better for it, but for now, I'm sticking with the book. Line of sight more than 24" should be rare or non-existent on a tabletop, but where it does exist it is fine.
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