Dave wrote:Played my first game last night and it was fun. If the campaign is still going when I get back I’ll try and join in.
Took me a while to wrap my head around that some special actions need to use a command dice and others don’t but otherwise rules were pretty straightforward.
I know it’s only one game but I don’t think my list was very good. 6 grunts who each gave up a VP but had very little offensive or defensive capability. I think I definitely need a big scary model (or two) for counter assault. Also move and fire weapons are tricky with so much terrain, having a high AP is worthless if you can’t hit anything.
That’s been my experience too. Things that have done the best so far in the games I’ve played have been stuff that is really good (3+) at shooting as they can just flat out beat your survive rolls on even dice and big things (size 2 or more) that are good at fighting as they can stack up a lot of dice on attack when charging in.
I really like it as a game, it’s simple, clever and easy to set up and play, but there doesn’t seem to be much space for average dudes. They end up just searching for the perfect roll to get things done and are often just walking VPs for your opponents.