Dave wrote:What sold you on it?
Tend to agree with your comments, but do you give 2 Exp for a shooting attack that rolls an out of action injury? Iād be happy not too (as melee could use the boost) but Iād also be happy too (for continuity).
MoodyGit wrote:Having no idea what you are referring to this may be totally irrelevant but how about,
Melee; mild=x, med=2x, bad=3x, severe=4x
Shoot; mild=0, med=x, bad=2x, severe=3x
I'm trying to say scale the melee a bit higher than shooting as you have to earn it up close and in their face like.
Tom wrote:Dave wrote:What sold you on it?
Tend to agree with your comments, but do you give 2 Exp for a shooting attack that rolls an out of action injury? Iād be happy not too (as melee could use the boost) but Iād also be happy too (for continuity).
Remembering how slow xp gains are!
Yeah, 2xp for a skull on the shooting injury makes it consistent.
So looking at this currently:
1 - Took part in a battle.
3 - Roll an Out of Action result when wounding an enemy Leader, Champion or Brute.
2 - Roll an Out of Action result when wounding any other enemy.
2 - Roll a Serious Injury result when wounding an enemy Leader, Champion or Brute.
1 - Roll a Serious Injury result when wounding any other enemy.
1 - Taking an enemy fighter out with a Coup de Grace.
1 - Performing an Intrigue or House Plot related special action (once per game).
1 - Securing an ammo crate or unopened loot chest off the table.
1 - Opening a loot chest.
1 - Opening a locked door
Still rewards melee over shooting as after a Serious Injury roll you're much more likely to take them out of action with a CdG for the extra point.
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