Opponent: Charlie
Scenario: The Summoning Bell
Treasure: 3-2 (in Charlie’s favour).
Level: 11 (10 Exp banked)
Warband Rating: 2,505
For my own info:
Level 9: +1 Health (19)
Level 10: Brew Potion -1 (9)
Level 11: Learned Power Word
Darkson wrote:Did Ben not take his free thieves/thugs if not taking the wounded soldiers?
bennyowens wrote:b]Opponent[/b]Â Mike
Scenario The Living Museum
Treasure 2 - 3
Level 14 with 45 xp banked
Warband rating 3966
Misc Boosted Heal, increased Fight, learned Invisibilty.
Treasures found: Ring of Power (1) - given to my apprentice so he can MAYBE get an extra spell off per game, 2 x scrolls - Destroy Undead and Summon Demon.
The HGV driver shortage has made its way to Frostgrave, as my Black Market contact had some seriously understocked shelves.
A real grind of a game, I was exhausted by the end of it! Turn 2 I popped a fog in the centre of the board, hoping it would help keep me safe from the 3 statues on the other side for a while, but it ended up lasting the whole game! Seriously, I think the only times I rolled 20s were for the bloody fog which only needed a 4+!
I was able to lock down the centre of the board and slow the game down, hoping that the various monsters and constructs might wear down Mike' warband so I could make a late grab for the central treasure, but it was not to be. Still, it allowed extra turns of casting and killing monsters to rack up some XP and made us both laugh with how annoyingly effective it proved to be, so not a total loss!
Might have played a bit more aggressively if I'd read the post that said I could bring my injured soldiers, or replace them with thugs, but if I'm going to make a mistake I'd rather it was one that was detrimental to me than my opponent!
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