by Dave » Fri Jul 02, 2021 12:17 pm
I like Ototo, Hard to Kill, Armour 1, self heal and able to use stones, in theory he should be hard to take down.
I think he needs to be kept safe, activate late in the turn and put him in a position to charge, them activate him early next turn to charge in. Easier said than done of course.
The Guard dies but it does not surrender