by Ray » Fri Aug 09, 2019 5:16 pm
Had a read though the campaign section of the book and it all seems pretty simple. Campaigns are personal to a player with the only requirement being to play the games against someone else with a campaign roster, so this doesn't need to be massively organised for us to run it. The basic idea is that you have a progress track where you have to play 11 games to get to the end. 3 of these games are important with preset scenarios and have to be won to progress (so you get stuck at that point on the track until you get a win). Once you get to the end you get some fancy artefact and can just hang around as is or start a new campaign quest. Warbands will get more powerful after a few games but it doesn't read like this will massively unbalance things. I can't see any reason why we can't start this whenever anyone is ready.