Given that a few good points that came up during the first campaign round, this is just to clarify and clear up any confusion that may be out there.
Mike wrote:You can cash in the cards as if they were credits. 10 2x4 to buy a chain worth 10 or cash in for half the cred based on equipment value.
1. There isn't any trading mechanism just yet - we haven't explored enough of the board or come into any meaningful contact with other groups we'd wish to trade with. There will be a mechanism later in the campaign by which you will be able to trade in (not with others just yet) your excessive number of 2x4's and tire irons...
2. Any equipment you pick up from scavenging (supply tokens) you keep, even if you were 'killed' during the game; as long as you don't die permanently in the campaign up-keep phase. If the character does die, all equipment they were carrying is lost.
3. Regaining of Health. If you have a character that starts the campaign round carrying an injury from the previous round (ie reduced wounds), you have 2 options.
i) You can 'bench' the character for the coming round (they take no part in the game) and regain all health back up to their maximum - represents convalescing in your hideout.
ii) If the character takes part in the campaign round
and they survive the game (they are still on the table after the final end phase and the character up-keep phase), they gain 1 wound back. If they don't survive the game, then any wounds lost in the up-keep phase compound the already lower starting wounds.
And finally from an up-keep perspective, can you all update me with your new crew values so that I can start up the leader-board. You can either just let me know the value or put it in your campaign log if you are running one and I'll lift it from there. Remember to include the fact that characters that gained a red die of experience will now cost 3 pts more, and any equipment you scavenged also has a points value - Booby traps and empty boxes don't! (I've tried to show the increase in points and subsequent crew value in my log as an example).
Tire Irons: 10pts, 2x4: 5pts, Bandages: 5pts, Ammo Reload: 8pts, Old Gun: 8pts - If anything managed to nab anything else and is unsure of the cost, just let me know.