Turf War Two (TW2)

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Re: Turf War Two (TW2)

Postby Dave » Thu Mar 01, 2018 4:49 pm

Darkson wrote:Sorry Dave (and Ray), but playing on multiple levels is what Necromunda is all about for me (as was Mordheim). I'm not saying it doesn't work, but it just doesn't interest me on a flat tabletop, and lack of interest is lack of interest.


That’s fair enough. Just to clarify I wasn’t suggesting only 2D games (I’m building a 3D board) just that it does work as a 2D game too.
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Re: Turf War Two (TW2)

Postby Tom » Mon Apr 09, 2018 9:48 am

I was about to ask if we have a date for restarting, forgetting we had apparently already sorted one!

So if we're firing up again 24th April, who is in this time? Same as last time? Anyone new coming in? Anyone old dropping out?
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Re: Turf War Two (TW2)

Postby Ronq » Mon Apr 09, 2018 12:19 pm

Just pm’d tom, I’ll give it a go this time around.

Is anyone free to demo game something this week, as I’m not around next week.
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Re: Turf War Two (TW2)

Postby Ray » Mon Apr 09, 2018 12:30 pm

I will be playing again, and can demo for Sven this week
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Re: Turf War Two (TW2)

Postby Dave » Mon Apr 09, 2018 1:07 pm

I’m in but will be using Orlocks.

I was hoping that the other weapon packs would be released by now but that doesn’t look to be happening anytime soon.

I am currently free on the 17th to run demos for those that might want to play. Register your interest in this thread.
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Re: Turf War Two (TW2)

Postby JAC » Thu Apr 12, 2018 9:43 am

Hope to be in with either Escher or Goliath out the box.
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Re: Turf War Two (TW2)

Postby Tom » Thu Apr 12, 2018 10:42 am

I'm rolling my Goliaths forward. After the devastating final battle this barely pips me above a starting gang for rating!
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Re: Turf War Two (TW2)

Postby Tom » Wed May 30, 2018 12:40 am

Just to keep us on the same page.

This week was the last week of cycle 2.

Cycle 3 begins next week. A such we need a rundown of gang ratings so people can roll on the House Favours table.

Tom - 1785

Also rolling up a random cycle event:

Cycle 3 random event: 2d6 8 If you follow the link you can see it was 62.

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