by Mike » Tue Aug 09, 2016 1:23 am
With 7 gangs on the one table the following will be used.
The setting is in tunnels leading to a final room.
Movement will be like DZ standard move 1 square and run is 2.
If declare a run roll d6 for blind on 1/2 you fall in first square, 3/4 you fall in 2nd square with 5+ you are ok.
There is a Guardian in the final room. The guardians stats are 6/6/6/6/6/6/6/6/6 save 6+. Abillities Dodge 6+, Hover ( not pinned in combat) Regen 6+. It uses power mauls in combat and shooting, as it uses tentacles to shoot out at the combatants. Range 1 square. 360 field of vision. It's 6 attacks are random CC and Shoot so choose the right moment to charge it.
Turn order will be done by using playing cards. The game ends when all cards have been used up. 7 turns to destroy the guardian.