The Third Law is a 28mm "heroic" scale skirmish game set in a dark near future. Rival programmers (Machinists) compete against each other in arena combat using teams of robots (Wreckers).
The objective of the game is to knock out the rival Machinist before they knock you out. Machinists are effectively you; they are hard-wired into the interface to allow them to better control their Wreckers. Being hard-wired in means that they suffer Feedback damage and there are two ways of doing this.
1) Smashing up one of their Wreckers. When a Wrecker takes too much damage on the battlefield it becomes trashed. The controlling Machinist suffers Feedback from this whilst the Pit Crew haul the Wrecker off and set about repairing it.
2) Controlling Nodes on the battlefield. There are several Nodes on each battlefield, and controlling an active one at the end of a turn will cause Feedback to the rival Machinist. However the Nodes aren't always active. The good news is that they follow a series of logic rules, allowing you to plan your in-game strategy.
Customise your team to your own individual play style, balancing resource generation of speed, aggression and defence. Then enter the battlefield and compete against your rivals as you seek fame and glory.
With army selection, multiple Machinists for each Faction, upgrades for both Machinists and Wreckers and different scenarios, the replay factor of The Third Law is truly limitless.