WeRT wrote:Update 06.05.2016
Download link: (Public Google Drive Folder)
https://drive.google.com/folderview?id=0B1MwYZkkVnAaRl91UjY5U0NfNm8&usp=sharing
Change log:
Magic Cards ver. 0.2
- new back face with b&w Frostgrave logo
- back face have more white areas to save your ink or laser toner
- removed all sorcerer schools cards
- instead added 1 clear card from each school (fan spells)
- cast roll font greatly reduced and moved up
- now you can write by yourself CURRENT cast difficulty each time it has been changed. Just use eraser and pencil. Base level is still there!
Wizard Sheet ver. 0.1
- first public iteration
- only 2 pages
- all warband members at one side - wizard, apprentice, 12 soldiers and sellsword slots
- with magic cards ver. 0.2 till end of the game you don’t need to turn page
- without magic cards you can still track current cast difficulty (like base cast / school modifications / upgrade and sum for all of them)
- xp tracker is simple “if you do something, mark square and play - you will count after gameplay”. In cast / kills you will find bold square every 10 for fast counting.
- sheet have same visual style as magic cards ver. 0.2 - glory to the classical 80's/90’s!
A FREE Mini-Campaign for Frostgrave with FOUR scenarios and optional rules,
WeRT wrote:Update 29.05.2016
Download link: (Public Google Drive Folder)
https://drive.google.com/open?id=0B1MwYZkkVnAaRl91UjY5U0NfNm8
Change log:
- new icons
- cards gets more white space to save toners
- cards symbols are moved to right to get roll number visible at left when you have cards in your hand
- minor changes in wizard sheet. More space for spells, less space for base, typography
- instead official frostgrave logo you have information "unofficial wizard sheet for FROSTGRAVE"
- at every paper you have information about Joe and Frostgrave IP laws
- hope so Frostgrave font will bring you all memories
Darkson wrote:(As posted on FB):
Can't comment on your blog (can't seem to get the log in to work [on any blog, not just yours), but I agree with this comment on there:
"Ultimately though, I see it like this:
1) Go with option 1 - it feels for natural, and will be least confusing for new and experienced players alike.
2) Go with option 2, most likely the 'best' solution, regardless of how it initially feels.
3) Put both options forward in your new expansion, and clearly state the pros and cons, as best as space allows."
I personally like #1, and will be using it when I run a campaign later this year, but #2 does have something appealing to it, though I do feel it may do the opposite of the current issue and just encourage spellcasters to try their "worst" spell again and again.
I also like the idea of making casting unique spells more appealing, so I might use #1, but say the 2nd and subsequent time a spell is cast in a game that they get an additional -1 exp (so from the Bone Dart example, 8p the first time, 7 the 2nd, 6p the 3rd and 5xp the 4th onwards).
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