The Walking Dead

The Walking Dead

Postby Mike » Mon Nov 14, 2016 1:36 am

I know I shouldn't have watched the BOW walking dead camp. So I won't be doing Malifaux as I have just pre ordered this from dark sphere together with a bit of scenery.
Sorry Sven.
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Re: The Walking Dead

Postby Ronq » Mon Nov 14, 2016 10:10 am

You bugger, I refused to watch it for exactly that reason!
Attack is the secret of defense; defense is the planning of an attack.
Sun Tzu, The Art of War
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Re: The Walking Dead

Postby MoodyGit (Gary) » Mon Nov 14, 2016 11:41 am

You need to let Reece know how this plays. He was interested as a fan boy.
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
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Re: The Walking Dead

Postby Ray » Mon Nov 14, 2016 11:57 am

I've been avoiding this, but I am interested to see the models as they are the same material they are using for star saga.
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Re: The Walking Dead

Postby Mike » Mon Nov 14, 2016 2:48 pm

Pre order not available until end Nov. Expect delivery 2nd week December.
Also ordered Dino gas station and some fencing from ttcombat.

BOW showed game can be multi player and easy to learn.
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Re: The Walking Dead

Postby Mike » Sat Nov 26, 2016 1:38 am

Scenery so far.
Warehouse, various road sections, skips, dumpsters, police barriers, truck, fridges, air con units, crates, pallets, wire fence, street lights, mailbox, suburban house and various scatter. Just awaiting the dino gas station.

Models so far.
Project Z 10 female & 10 male survivors, 10 female & 10 male zombies
loads of DZ zombies.

Might be able to do 2 games at a time at this rate.
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Re: The Walking Dead

Postby Mike » Thu Dec 22, 2016 12:18 am

Advised expansion posted today so should get by weekend.
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Re: The Walking Dead

Postby DaVinci's Cat » Thu Jun 22, 2017 9:01 pm

Whilst the Wave 2 expansion 'Miles behind Us' has a set of campaign rules which look to work quite well, especially the development of characters with experience gained, but lack any decent story-line etc, I found these being developed by a fan for solo play. Good potential to maybe combine the two at some point? Have to say, I quite like the idea of the night event table especially as 2 of your own gang could end up scrapping each other as the pressure finally gets to them!

https://boardgamegeek.com/thread/1690140/hardcore-solo-survival-mode/page/1
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Re: The Walking Dead

Postby Ray » Fri Jun 23, 2017 10:54 am

I would be interested in some sort of campaign with progression if someone wants to run one
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Re: The Walking Dead

Postby DaVinci's Cat » Mon Jan 08, 2018 7:59 pm

Wave 4 Kickstarter box 'Made to Suffer' (Woodbury Expansion) has arrived!

Now has rules for general All Out War:- games played with a minimum of 301pts and are not about resource-gathering, or even clearing out walkers, but instead hinge on bad blood, revenge and displays of power.

Given the points value for this, the playing area is now 20"x 40", supply counters are still placed but no walkers start the game in play. They now enter play as normal and whenever MAYHEM is caused. You also have to draw 2 event cards per turn rather than the normal 1. You can deploy up to 8" from your edge rather than up against it but probably most interesting there are now Objective cards which are drawn at random (each player gets 2) and these function a little like Schemes and Strategies in Malifaux, except there are 8 unique cards (with titles such as 'Make an Example', 'Take Out the Big Guy' and 'Take and Hold') so you won't get the same objectives as your opponent.

Later in the year, Wave 5 is due to be released with advanced rules for Map-based Campaigns. Couple this with the earlier rules on character progression, and I think we have the makings of a good campaign.
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