Occident Mundi campaign

For all Necromunda, both new version and old

Re: Necromunda

Postby Ray » Fri Feb 19, 2016 12:12 pm

If anyone needs to borrow some models, I have plenty lying around that people can use. All except orlocks are available (although some gangs will have more options than others)
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Re: Necromunda

Postby Darkson (Simon) » Fri Feb 19, 2016 1:22 pm

If anyone needs some, I've got metal Orlocks kicking around, and some Catachans that became a Necro gang that can be borrowed.
Send help - buried under my lead mountain!
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Re: Necromunda

Postby Ray » Sat Feb 20, 2016 11:34 am

Here is a nice two sheet gang roster I created for gangs with up to 24 members. If anyone wants this double sided, I can print some just as soon as I get some ink.

Gang Sheet.pdf
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Re: Necromunda

Postby Mike » Mon Feb 22, 2016 9:10 am

Repainted for campaign.
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Re: Necromunda

Postby JAC » Wed Feb 24, 2016 8:06 am

Room for another one? Not played since I was at school mind, so a bit behind on rules...have a van Saar gang.
Wolves, what wolves...
#itsoktonotbeok #lifttheweight
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Re: Necromunda

Postby Mike » Wed Feb 24, 2016 8:14 pm

Escher - Mark, Gary
Cawdor - Matt
Orlock - Ray, Oli
Goliath - Sven
Van Saar - John, Tom
Delaque - Mike, Dave

Details as far as I know.
To complete the campaign within the 3 months deadline it will have to be 2 leagues, 5 gangs in each.
10 gangs league is a total of 45 games. With 2 leagues this would reduce to 20 which is more achievable. 13 weeks 2 games per night with a bit of flex.

Will randomly select leagues.

Although briefly mentioned no friendly games this will now be open to across league friendly max 1 vs other league member
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Re: Necromunda

Postby Mike » Wed Feb 24, 2016 8:31 pm

A few points mentioned.
Gang members cannot die but can be severely injured.
Only Juves from settlements, no in campaign buying.
Any gang member not involved with a scenario can scavenge.
Roll 5 territories and keep the 4 you want.
No 3 times wounded steal an opponents territory.
Can have hired purchased pre campaign.
Must allocate token to a model can change after every game.
Purchasing models limited to common purchases within gang member type limitations. Where states extras that encompasses all common non weapon items.
Not wysiwyg. Model needs to just have type cc, pistol, basic, special or heavy.
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Re: Necromunda

Postby Ray » Wed Feb 24, 2016 8:58 pm

Is captured still a thing? What are you doing about that and the lack of ability to play a rescue mission due to preset games?
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Re: Necromunda

Postby Dave » Wed Feb 24, 2016 11:25 pm

Happy to change, I'll take Delaque instead.

A note on sustained fire, a weapon's sustained fire number is the amount of D3 dice it rolls to determine the number of shots it fires.

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Re: Necromunda

Postby Mike » Thu Feb 25, 2016 1:12 am

Ray wrote:Is captured still a thing? What are you doing about that and the lack of ability to play a rescue mission due to preset games?



A question that will be answered in April
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