Occident Mundi campaign

For all Necromunda, both new version and old

Re: Necromunda

Postby Mike » Wed Feb 17, 2016 3:57 pm

Link to community rulebook in my Dropbox.

https://www.dropbox.com/sh/shqmljmd1sdx ... ETWla?dl=0
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Re: Necromunda

Postby Tom » Wed Feb 17, 2016 4:06 pm

That was quick delivery!
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Re: Necromunda

Postby MoodyGit (Gary) » Wed Feb 17, 2016 4:54 pm

Is your story from the latest edition of Paranoia? (Secretly hope so)
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.
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Re: Necromunda

Postby Dave » Thu Feb 18, 2016 12:40 am

Ray wrote:Test paint:


I like it. Orlocks for you then, Gary said he'll do Escher and Mike probably Delaque. Tom's cultists will make good Cawdor if he so wishes, potentially a nice mix of gangs.

Looking forward to this.
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Re: Necromunda

Postby Dave » Thu Feb 18, 2016 12:44 am

Good stuff Mike, and thanks for the rules.
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Re: Necromunda

Postby Ray » Thu Feb 18, 2016 3:31 pm

Yes, I'll be playing Orlock. They are one of the gangs I have yet to ever take in a real campaign (I played them to learn the game when it originally released). Trying to write sort my gang out has reminded me how badly the models match up since the rules changed though. There are two leader models, one with a power axe which he can't take, and one with a melta which he can't take. I guess I'll be using one of the ganger models as my leader until I get lucky on the rare trade charts.
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Re: Necromunda

Postby Ray » Thu Feb 18, 2016 5:00 pm

I've stalled now completely having just discovered I have no cheap toothbrushes for paint stripping left in my house. I've finished the 4 models that aren't current in a pot of dettol or newly bought off eBay. I guess I know where I'm going this evening now.
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Re: Necromunda

Postby Mike » Thu Feb 18, 2016 7:44 pm

Mike wrote:For gangs just write up a standard as no special requirements needed for campaign. Original version so no gang restrictions just type such as leader heavy etc.

Normal points.



Ray ;) use original rulebook restrictions

Use the power axe as a standard axe. The melta as is.
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Re: Necromunda

Postby Ray » Fri Feb 19, 2016 12:05 am

I've not got the original book to hand right now, but weren't the original rules pretty much that you could buy anything that is common on the price chart? I assume we are using the updated costs from the community edition?
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Re: Necromunda

Postby Mike » Fri Feb 19, 2016 12:57 am

Yes, anything common.

Will roll territories on Tuesday. You will only have 4 as the one you are fighting in gives the 5 bonus, or not depending on scenario. Will roll 5 then pick the 4 you want to keep going forward. No one will lose a territory for having 3x casualty.
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