by Dave » Fri Oct 16, 2015 8:53 pm
The campaign season consists of 6 turns, at the end of 6 turns all banners must withdraw to their realm (the original 7 hexes of their kingdom). To do this they must be able to trace a path back to their realm through friendly territory, if they are cut off from withdrawing to winter quarters the banner counts as destroyed (in the sense that half the points value is removed and the other half is credited back the treasury, much like when you lose units in battle).
The Guard dies but it does not surrender