Bit more awake so...
3/2/1, which I'd have taken at the start, and I'm pretty sure 6 new opponents which is always good.
Game 1: vs Kwek's Halflings. Kwek's mad! He's won the Dungeonbowl in Germany (not with Halflings) but just prefers to play the short fellows. I was (iirc) his 189th NAF-ranked game with 'Flings. I received, and had the ball with my Block/Dodge werewolf, and was moving up the pitch, but made a mistake, and 2 1/2dice blocks later the wolf was in the crowd and I was on defense. I managed to stop him scoring, but still had the 2nd half to defend. Made him work for it, but couldn't keep him out in the end. Got a riot which gave me 2 turns to equalise, but failed the hand-off. My AV rolls were awful, and his dodge rolls great, but if I'm honest he just played much better than me. When he finished 6th overall I didn't feel so bad.
Lose: 0-1, 3-2 cas.
Game 2: vs Funny_Valentines' Necros. Game just went wrong for him from the start. He had 1 reroll and Leader, and used them in the first two turns (which both failed) which let me get all over him. Turned him over and scored, managed to surf the Leader (for a Cas that failed to Regen) and turned him over to score again. Received 2nd half, and he put up a good defence so it took me all half to score. Win: 3-0, 0-1 cas.
Game 3: vs S_Dogs' Skaven. Ouch. Started removing players early, and it just continued. He scored in 2 turns (Hakflem was unstoppable!), and I took the rest of the half to equalise as he kept getting players in the way. Setting up for the 2nd half he only had 6 players, but still had a Gutter and Hakflem, so I never felt safe, nor did I want to score as I knew he could equalise with just 2 players! Eventually managed to surf Hakflem, and scored in T16. Another riot gave him a shot, but with only 4 players it didn't work. Win: 2-1, 8-1 cas
Game 4: vs Heff's Skaven. The game I actually feel bad about the most. Heff received, and I didn't think I'd get a chance to stop him so I just hoped to make him score quickly, but a failed pick up in the rain gave me a chance. Managed to steal the ball, and scored in my T8. 2nd half, and I was slowly working my way down field. Heff managed to 1/2 dice the Blodge Ghoul (a recurring theme all weekend!), got the ball but failed the pass to the open GR. I hoped to clear the TZ off the ball to give the Sure Hands Ghoul a chance, got a skull/both down against a Wrestle. Made the mistake of rerolling it (doubleskulls, Werewolf kills himself), and Heff gets the ball free. Managed to get a blitz with the other wolf (through TZ) and got the GR down, but couldn't break AV. Heff failed to pick up the ball, so hit the GR again, again got him down, again failed to break AV. 2nd mistake was not to attempt to pick up the ball with the Blitzing wolf, which Heff duly punished by dodging, picking up in a TZ (in the rain), dodging, dodging and scoring. So close, but for a couple of mistakes... Draw: 1-1, 2-2 cas
Game 5: vs Jimmy_Jazz's Humans. Jimmy received, and scored in his T4, but I couldn't make an equaliser before the half ended. 2nd half, although I managed to get all the Blitzers off the field still couldn't make the space to get free to score, and in the end had to really struggle to equalise in T8. Probavbly lucky to draw this one. Draw 1-1, 2-1 cas
Game 6: vs Tank15's Necro. He had Wilhem, who proved both the good and bad of Stars in the space of a couple of turns. Scored in T6, as bad positioning meant if I tried to stall he's have a chance to surf me. A riot gave him 4 turns to equalise, and although I did my best to make it difficult, he managed a hand-off to a ghoul who dodged out, just neediing a GFI to score. This is where the game turned. Nuffle sucks, and Tank's Ghoul failed, hit the deck and stunned himself. Ball stayed in the EZ. Having not broken AV all game to that point, I then proceeded to kill a Wight and a skilled Werewolf, and secured the ball with the SH Ghoul. Wilhem just needed to knock down the zombie marking him and he could put pressure on the ghoul and allow his 2nd wolf and a ghoul a free run at my players. Double skulls, Loner failed and I'm clear. Run upfield, hand-off to Wolf who runs free up the pitch. Tank can get a TZ on the wolf, but an easy blitz gets the wolf free for 2-0. 2nd half Tank receives, and scores quickly, hoping to get the turn over. I secure the ball, but a failed GFI gives him the chance of a blitz on the ball carrier. Wilhem screws it up again. Although never 100% safe as a couple of KO/cas had left us equal on numbers, I managed to hold onto the ball and score in T16. Game changed completely on one GFI. Win 3-1, 4-2 cas.
Finished 13th of 50(?), and if you'd offered me 3/2/1 at the beginning I'd have taken it, so I can't complain.
Cheers to Frank, and all that helped.