So read the book and time for catch up.
Page 32 group activation -
understand that one
Page 34 a spell is not a movement action. A model cannot involuntary leave either pushed or by spell and stops at edge.
So the main words there are involuntary and move action. So if voluntary you can leave teleport/leap? But it states if a model chooses to leave the board. Can the spell caster choose for you?
Page 35 jump faq or house rule
You must move in a straight line the equivalent distance you want to jump prior to jumping.
It does not state level so can a climbing model moving 2 then jump a 2 gap or does the model have to move 2 level then climbs the 2 then jump 2. If no pre movement can only jump 1.
Cinematic climb 2 for momentum then leap 2?
Page 35 combat clarification.
Weapons that effect damage have mods applied after working out initial roles? As per book you see who wins then staff effect applied after for damage. So +2 damage Xbow example. With no other mods you roll 12 opponent rolls 13 no hit so no damage so no add +2.
For Simon critical hits already in rule book auto hit page 38
Page 40 intervening terrain confirmation
If shooter higher up and can see head to base all of the target then no intervening?
Only if shooter and target on same level and or terrain blocks target model in some way.
Page 40 wounded
This is optional do we play or not. Same as critical.