Frostgrave rules discussion

Including Ghost Archipelago, Rangers of Shadow Deep and Stargrave

Re: Rules Discussion

Postby Tom » Thu Jul 23, 2015 1:06 pm

Yeah they took quite a while to approve my account.

Leaping off with treasure is allowed.

http://www.lead-adventure.de/index.php? ... #msg988884

He's not said anything re: teleport but remember that's not cast on other people, just the wizard himself. If you can see the edge of the board then I'm sure you can teleport a treasure out. It'll just cost you the spell caster being gone for the rest of the game!
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Re: Rules Discussion

Postby Tom » Fri Jul 24, 2015 1:12 pm

Clarification. No, you cannot teleport off the board.
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Re: Rules Discussion

Postby Darkson (Simon) » Sat Jul 25, 2015 11:51 am

4. Reveal Secret - the treasure has to be atleast 6 inches from your deployment area. Not the edge of the board. It's suppose to be an easy treasure, but not quite that easy!

No offense, but I hope he gets the official FAQ done sooner rather than later. :?

From the sounds of things, part of the problem is that the playtesting all had someone that "knew" what the rules intended and played appropriately, rather than people that didn't and tried things that are now being question.
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Re: Rules Discussion

Postby Darkson (Simon) » Sun Jul 26, 2015 3:30 pm

Only one raised zombie per warband - whoops! ;)
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Re: Rules Discussion

Postby Tom » Sun Jul 26, 2015 7:51 pm

Whoops! Sorry Dave. Honest error. We'll have to give you some kind of freebie next time we play.
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Re: Rules Discussion

Postby MoodyGit (Gary) » Sun Jul 26, 2015 9:00 pm

I had read that and thought I misheard you Simon. Was going to mention next time I saw you.
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Re: Rules Discussion

Postby Darkson (Simon) » Mon Jul 27, 2015 4:48 pm

Tom wrote:Whoops! Sorry Dave. Honest error. We'll have to give you some kind of freebie next time we play.

It's alright, Mind Control only works on Soldiers or creatures, not zombies. ;)
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Re: Frostgrave rules discussion

Postby Darkson (Simon) » Wed Aug 05, 2015 5:18 pm

Something we need to remember is that spells that allow a resist roll are against the casting roll, not the casting number.
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Re: Frostgrave rules discussion

Postby Tom » Wed Aug 05, 2015 6:52 pm

I'd never not thought that! :P
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Re: Frostgrave rules discussion

Postby Tom » Wed Aug 12, 2015 2:58 pm

Apologies due to Matt this time. Apparently you can't let your original demon go wild and summon a new one. It had been a worryingly effective tactic to throw streams of imps at you.

I'm such a terrible unintentional cheat.
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