There's a lot of random generation to start a campaign of 5 leagues so I thought I'd record it here for my own reference and in case anyone else was interested.
We begin with 4 heroes. You can pick their origin but let's start as we mean to go on and do full random table generation. [4d100=53, 72, 23, 6] 2 humans, a Duskling and a Preen.
Humans are, humans. +1 to speech tests and the only origin allowed more than one Will point (expended for minor bonuses during a game).
Dusklings are 'creatures of shadow'. +1 to travelling tests, a brute charge, hate undead and magic. Lots of people proxy dwarves in for them, I may or may not do the same.
Preen are bird people. +1 to crafting tests, liable to get angry in combat, a bit fast but cannot benefit from high ground due to being slight. Good job I've got a Burrows & Badgers bird miniature then!
Next you pick a background for each of them. Well only humans actually get a choice and you can pick one hero (any origin) to have the Mystic background and be a wizard. You then roll on four background specific tables for capabilities, mentality, possessions and training.
My first human will be a Noble I think. Humans are best fitted to being leaders due to their greater capacity for will and a noble lead sounds sensible. This gets him [4d20=18, 7, 20, 11] an agility AND combat score increase (a good roll!), +1 XP, an item and another +1XP. There's a short list of options for the item so I'll go for the Ranger Cloak (+1 to Wilderness and Scouting tests) on the basis of it being a rare item whereas the other options are common.
The second human will be my Mystic. [4d20=11, 2, 10, 8] Casting increase, +2 Will, a mystic item and 1 skill. The mystic item again has a couple of choices from which I pick 3x Mystic Trinket (a consumable that allows casting more than one spell in a turn). The skill is a random roll [1d100=72] +2 to Speech tests, which combines with the human bonus for +3 which is probably very handy. Now comes a big pause while I pick spells. You choose 2 and roll 3. I'll pick Fortune, a minor self buff, as it's a 'simple spell' you can cast without expending any resources. And Heal for obvious reasons, though as a taxing spell it can only be cast once a game. Random rolls [3d100=90, 88, 51] re-rolling a duplicate [1d100=23]
gets me Summon (taxing), Illuminate (simple) and Distract.
The Duskling must be an outsider. [4d20=10, 9, 11, 6] Speed increase (maybe not a Dwarf then), +1 XP, a quality weapon and 1 skill [1d100=59] +2 Scouting.
And the Preen must be a townsfolk. [4d20=19, 19, 13, 12] Agility and Speed increase, +2 Luck (expendable ability to ignore injury rolls, nice), a fine basic weapon, and +1 XP.
You also get some weapons and armour to distribute which I'll think about when I pick models. Of note you're only allowed to start with two heroes holding ranged weapons.
And finally, you get two followers, generic human lackeys with a basic weapon or a staff. If you don't take two heroes with ranged weapons, one can have a bow. They get an entirely fluff background [2d100=10, 59], one is a Brave Villager and the other a Quiet Forester.
Oh, one more thing. You pick one hero to be your avatar. The guy who represents you the player. The human noble obvs. He gets +1 Will and Luck and roll on the history table... [1d100=73] one of his followers becomes loyal.
Time to consider some minis then, including a small creature to be summoned.