Horus Heresy Escalation Campaign

Horus Heresy Escalation Campaign

Postby Dave » Wed Oct 19, 2022 12:14 pm

Interest in Horus Heresy seems to be quite high (especially as Gary and Mike have now joined the party).

Just enquiring as to the appetite for an escalation ā€œleagueā€ type thing (specifics to be worked out) to help those starting out to build and play their armies.

No pressure, as I know some people arenā€™t motivated by having to meet deadlines and such.
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Re: Horus Heresy Escalation Campaign

Postby ErebusMort » Wed Oct 19, 2022 3:10 pm

Iā€™ve got decent sized legions, but Iā€™m happy to play smaller games and build up like weā€™ve been doing so far. Would mean I could use some of the more unusual units Iā€™ve got in the smaller games.
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Re: Horus Heresy Escalation Campaign

Postby Ray » Wed Oct 19, 2022 3:51 pm

I would definitely join in with this
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Re: Horus Heresy Escalation Campaign

Postby Mike » Sun Oct 23, 2022 5:15 pm

Sounds good.

What should i build first?
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Re: Horus Heresy Escalation Campaign

Postby Dave » Sun Oct 23, 2022 5:40 pm

Mike wrote:Sounds good.

What should i build first?


Cool, I need to have a think on how to make 500 point games viable. I reckon either use the allied detachment force organisation chart or reduce tactical squad min size to 5 (temporarily and only for the smaller games). Iā€™m leaning towards the latter so armies have more units = reactions being less obvious/no brainer decisions.

The rather basic and derivative idea is; we find a planet, it has loads of good stuff on it, we fight for it. The first, smaller games represent your forceā€™s advanced party making planetfall and setting up a beachhead.

With that in mind Iā€™d go for something like:
Centurion (using your praetor model).
2x 5 man tactical squads.
1x 5 man tactical support squad.
1x 5 man heavy support squad.

Which additional weapons do you have access to?
The Guard dies but it does not surrender
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Re: Horus Heresy Escalation Campaign

Postby Ray » Mon Oct 24, 2022 8:28 am

The zone mortalis rules have reduced reactions due to the smaller game size if we can find a copy
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Re: Horus Heresy Escalation Campaign

Postby Mike » Mon Oct 24, 2022 6:31 pm

Dave wrote:
Mike wrote:Sounds good.

What should i build first?


Cool, I need to have a think on how to make 500 point games viable. I reckon either use the allied detachment force organisation chart or reduce tactical squad min size to 5 (temporarily and only for the smaller games). Iā€™m leaning towards the latter so armies have more units = reactions being less obvious/no brainer decisions.

The rather basic and derivative idea is; we find a planet, it has loads of good stuff on it, we fight for it. The first, smaller games represent your forceā€™s advanced party making planetfall and setting up a beachhead.

With that in mind Iā€™d go for something like:
Centurion (using your praetor model).
2x 5 man tactical squads.
1x 5 man tactical support squad.
1x 5 man heavy support squad.

Which additional weapons do you have access to?


Gary and i have support and heavy (lascannon version)
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Re: Horus Heresy Escalation Campaign

Postby Dave » Mon Oct 24, 2022 6:45 pm

Are you splitting it so you each have 5 of each weapon? If you are looking to lean in to the chemical flame thrower theme then youā€™ll want all 10 flamers.

Depends on what Legion Gary decides to go with I suppose.

Any of the heavy weapons are a good choice for Death Guard as you can move and shoot with any of them.

I think my list above is a good starter list, 21 models isnā€™t too arduous to get built and gives a solid core to expand upon.
The Guard dies but it does not surrender
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Re: Horus Heresy Escalation Campaign

Postby Dave » Mon Oct 24, 2022 6:56 pm

Ray wrote:The zone mortalis rules have reduced reactions due to the smaller game size if we can find a copy


Iā€™ve not yet been able to find a copy online but will keep looking.
The Guard dies but it does not surrender
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Re: Horus Heresy Escalation Campaign

Postby Dave » Tue Oct 25, 2022 4:05 pm

Mike,

Ray managed to find the ZM pdf (available on the discord) and I think they can work for our smaller games.

The Org chart only requires 1 HQ and 1 Troop as mandatory choices. I think my list above still works but you just combine the two 5 man tactical squads into a single 10 man squad.
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