Necromunda Gang Stronghold

What we play our games on

Necromunda Gang Stronghold

Postby Dave » Wed Dec 01, 2021 11:00 am

Book of the Outcast has me excited for Necromunda again so I used my spare time last night to do some more work on the gang stronghold.

Still needs the little details but I think it looks cool. Plan is that it will be a 2x2 fully enclosed base when finished.
You do not have the required permissions to view the files attached to this post.
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2904
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda Gang Stronghold

Postby Dave » Thu Dec 02, 2021 6:02 pm

90% done, so many mold lines!
You do not have the required permissions to view the files attached to this post.
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2904
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda Gang Stronghold

Postby Mike » Thu Dec 02, 2021 7:36 pm

yes please how much?
Mike
Lord of Pumpkin Spam
 
Posts: 1625
Joined: Mon Jun 30, 2014 6:35 pm

Re: Necromunda Gang Stronghold

Postby bennyowens » Thu Dec 02, 2021 8:21 pm

That is really cool, would work great for a siege mission in a larger scale game too
bennyowens
Lesser Pumpkin
 
Posts: 476
Joined: Wed Sep 02, 2020 6:34 pm

Re: Necromunda Gang Stronghold

Postby Dave » Thu Dec 02, 2021 9:00 pm

Mike wrote:yes please how much?


How much? Mold lines or money? A tonne of both!
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2904
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda Gang Stronghold

Postby Dave » Thu Dec 02, 2021 9:01 pm

bennyowens wrote:That is really cool, would work great for a siege mission in a larger scale game too


They are cool kits. Yeah I was thinking the same, Assault on Precinct 13 type thing.
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2904
Joined: Fri Jun 27, 2014 10:16 pm

Re: Necromunda Gang Stronghold

Postby bennyowens » Thu Dec 02, 2021 9:10 pm

Dave wrote:
bennyowens wrote:That is really cool, would work great for a siege mission in a larger scale game too


They are cool kits. Yeah I was thinking the same, Assault on Precinct 13 type thing.


Yeah, or the scene from Starahip Troopers where they're holding down the fort waiting for extraction
bennyowens
Lesser Pumpkin
 
Posts: 476
Joined: Wed Sep 02, 2020 6:34 pm

Re: Necromunda Gang Stronghold

Postby Mike » Thu Dec 02, 2021 11:10 pm

Dave wrote:
Mike wrote:yes please how much?


How much? Mold lines or money? A tonne of both!


Just checked the product and yep. I think i will pass on that. Stick with my deadzone.
Mike
Lord of Pumpkin Spam
 
Posts: 1625
Joined: Mon Jun 30, 2014 6:35 pm

Re: Necromunda Gang Stronghold

Postby Tom » Fri Dec 03, 2021 8:25 am

V nice.

Though it does seem itā€™ll be a tad impregnable in a game!
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3409
Joined: Tue Aug 12, 2014 11:27 pm

Re: Necromunda Gang Stronghold

Postby Dave » Fri Dec 03, 2021 9:27 am

There are some extra ways in that you canā€™t quite see in the picture but yes does look to be very defensible.

Iā€™ve built it for specific scenarios really, mainly where sentries are involved so, in theory, where the attacker has an advantage.....

Iā€™ve also got this vision in my mind where a gang is holed up and is being assaulted from all sides by a whole bunch of enforcers. An ā€œend gameā€ type of scenario.
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2904
Joined: Fri Jun 27, 2014 10:16 pm

Next

Return to Scenery and terrain

Who is online

Users browsing this forum: No registered users and 1 guest

cron