Inferno!
A simple official scenario for 2 or more players, 200 to 300 points.
The Delgon have been careless with their KalGush and started a great inferno that is
tearing through the forest. The various forces in the area have spotted a small hill
devoid of trees that may give them refuge.
Set Up
For this game, every player is fighting for survival and plays independently.
• The encounter takes place on a 4’ by 4’ playing area with areas of woodland and
difficult terrain.
• At the centre of the table is a small rocky hill free of trees approximately 9” across.
Place five flame markers along one edge of the table, with two in the corners and the
other three spaced between them.
• Draw Initiative Counters to determine who gets to deploy first. That player deploys
his models in a single group at least 12” from the centre of the table.
The other players then place their models each in a single group at least 12” from the
centre and 12” from any enemy models.
Victory Conditions
• The players are trying to take refuge on the hill before the fire consumes them.
• Any of the forces will flee if they lose more than half their elites.
• The last force to flee is the winner.
Special Rules
Fire!:
• The flame markers show how the forest fire is progressing. At the end of each combat
phase roll a D6 for each marker separately to determine how many inches it moves
across the table.
• The line between adjacent markers is the wall of flames and any model touched or
crossed by the wall of flame is immediately destroyed.
• Models may not enter the area behind the wall of fire.
• The flame counters will move around the circumference of the hill and any models on
the hill are safe from the fire.