by Mike » Thu Nov 18, 2021 8:49 pm
Bug Hunt!
An official scenario for 2 or more players, 195 to 200 points.
Gil Masharl recently visited a local settlement and seems to have accidentally left some
rather vicious (but surprisingly tasty) garkrid behind. The local Fubarnii have decided
to try and clear out the infestation (and have a feast in their honour) and now
everybody seems to be getting involved, with a passing Delgon priest and a Devanu
pack both keen to improve their supplies!
Forces
Empire
1 x Militia Captain
5 x Militia
1 x Reyad
4 x Slinger
Devanu
1 x Devanu Sempa
3 x Grishak
Delgon
1 x NuraKira
4 x KalJoran
2 x KalDru
1 x KalMalog Veteran
Extra Miniatures
Garkrid
1 x Garkrid Nest (Queen)
9 x Garkrid
Set Up
The encounter takes place on a small playing area with the garkrid nest in the middle.
The players take turns placing garkrid near the centre of the table, but not within 3” of
any other garkrid. Each player places a total of 3 garkrid.
Players then deploy by drawing Initiative Counters. When a player’s counter is drawn
they may place one group of models anywhere on the table at least 12” from any enemy
models or garkrid.
Victory Conditions
All players are trying to capture as many garkrid as possible.
If a model kills a garkrid then remove the garkrid and replace it with a body token.
Body tokens are Objects (p23 of the Chronicles of Anyaral) and can be dropped or
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transferred. A model may carry any number of body tokens.
A player may choose to flee during the End Phase, or will automatically flee if more
than half of their elites are killed or have left the table. Cast a combat stone for each
token currently held by a fleeing model that is still within 18” of the centre of the table
or within 6” of an enemy model. It is kept on a success, otherwise it is left on the table.
Any models at least 18” from the centre of the table and 6” from an enemy model
automatically keep their body counters. The remaining player keeps all tokens they are
carrying or that are left on the table once the other players have both fled.
At the end of the game count up the number of tokens held by each player. The player
with the highest total is the winner. In the case of a draw, whoever destroyed the
garkrid nest is the winner.
Special Rules
Move a garkrid!: The garkrid are vicious little creatures and are activated by all
players. Every time one of your Initiative Counters is drawn you may first select one
garkrid that is not currently engaged with any models and move it up to 2”. Each
garkrid may move multiple times each turn.
Combat: In the combat phase players may choose to use their turn to attack with a
garkrid that is engaged with an enemy model.
Variations
Multiplayer options: This scenario can be played with any number of players by
increasing the size of the playing area and the number of garkrid. Each player may
choose a 200 points force from any culture.
Special Models
Garkrid Nest (Queen): Wild Creature; Beast; Movement: 0”, Combat: 2, Support: 0,
Tough.: 4+, CR: 0”, Size: medium; Abilities: Instinctive (2, 0) [T], Wild Animal [T]
Garkrid: Wild Creature; Beast; Movement: 2”, Combat: 2, Support: 0, Tough.: 5+,
CR: 0”, Size: small; Abilities: Instinctive (2, 0) [T], Wild Animal [T]
Abilities
Instinctive (x, y) [T]: This model always casts at least X Erac and Y Oran in combat.
Wild Animal [T]: This model treats all models as enemies and will always use its
Combat Action to initiate a combat with the nearest model.