Things we got wrong!

Including Ghost Archipelago, Rangers of Shadow Deep and Stargrave

Re: Things we got wrong!

Postby Darkson (Simon) » Wed Aug 25, 2021 7:21 pm

Officially no (changed from 1e), but Joe says it doesn't matter, as long as everyone plays the same (we haven't in any of my games).
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Re: Things we got wrong!

Postby Ray » Wed Aug 25, 2021 9:14 pm

Dave wrote:Good to know.

Can you walk through friendly models?


I came to the conclusion you can't based on the fact push specifically says you go through intervening models but the movement rules are missing that sentence.
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Re: Things we got wrong!

Postby Darkson (Simon) » Wed Sep 08, 2021 10:11 am

I don't think its come up in any game but just to be clear, when making Stat Rolls (Will roll, swim roll etc) the rule of natural 1 and 20 is in effect (so anyone can break free of Mind Control for example).

There is no auto-fail on a 1 rule for Combat, Shooting or Casting Spells, nor is there an auto-pass on spellcasting (we are obviously using the Nat 20 rules for combat and shooting). So yes, even if you roll a 1 in melee you may still win with enough modifiers.
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Re: Things we got wrong!

Postby Darkson (Simon) » Sat Sep 11, 2021 5:15 pm

Not sure if anyone else has played it wrong, but in combat, if both Combat Rolls are equal (after modifiers) then they both hit, not bounce off each other (like I think I've done a couple of times :oops: ) (p.52).

(If both roll a 20, then both hit, even if the combat rolls are different.)
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Re: Things we got wrong!

Postby bennyowens » Sun Sep 12, 2021 9:14 am

Yeah I've definitely been doing that wrong, and I think that would have made a difference to a key combat in the last game :oops:
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Re: Things we got wrong!

Postby Darkson (Simon) » Sun Sep 12, 2021 7:06 pm

A Spellcaster can only have 1 Animal Companion at a time, so the wizard (for example) passes but the apprentice fails, only the apprentice can try again next game (unless the wizard releases or it died).
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Re: Things we got wrong!

Postby MoodyGit (Gary) » Sun Sep 12, 2021 7:14 pm

Darkson wrote:A Spellcaster can only have 1 Animal Companion at a time, so the (for example) passes but the apprentice fails, only the apprentice can try again next game (unless the wizard releases or it died).


Oops, will have to track in future.
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Re: Things we got wrong!

Postby Tom » Sun Sep 12, 2021 11:12 pm

Thatā€™s why one of my Gryph-hounds is fancier than the other.
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Re: Things we got wrong!

Postby MoodyGit (Gary) » Mon Sep 13, 2021 3:04 pm

I'm more of the bear is Wiz and pussy cat is Apps. I just need to roll the one dice in between when one is missing. (Like now).
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Re: Things we got wrong!

Postby Darkson (Simon) » Sun Sep 19, 2021 4:41 pm

Not something we got wrong, but someone asked why the various Control spells when Mind Control did the same thing for all of them (Dave?).

A discussion on FB about another spell pointed me in the direction of an answer (other than the casting number). A controlled model can only be made to leave the table if they are carrying Treasure. Mind Control specifically disallows this whereas the other don't.

So for example, Gary's zombie is carrying a treasure (via Raise Zombie). If you Mind Control it, you can get the treasure to the edge of the board but no further, but with Control Undead you could walk it off the board and claim the token.
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