Tom wrote:Kick off 3rd August then?
Sounds good to me.
Should have sunken venice to some sort of undercoated stage.
Tom wrote:Kick off 3rd August then?
Darkson wrote:I possibly won't be in that night (day before 50th), but that's not definite.
Darkson wrote:Also, Skeleton Archers aren't on the encounter list (as written). Anyone else think they could be a 50/50 decision when skeletons (not armoured) are rolled? Not many ranged monsters around.
Darkson wrote:3 games vs Gary, 22 turns total.
I won 4 (FOUR!) rolls for initiative...
Running away
At the start of any turn a player may declare he is running away. One final round of combat is immediately fought between any engaged figures, though the running away player's figures can deal no damage if they win. After that the game immediately ends. Any treasure on the board carried by the running away player’s figures counts as unclaimed at game end so his opponent can roll to claim it as usual. Treasure already secured off the board is safe.
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