More of a Work In Progress update rather than any completed works this time - cutting styrene and printing parts has taken a little longer than I anticipated.
First up are some vehicles, starting with my Miyazaki Performance Car. Very light mods on this one, front mounted machine guns, larger air scoop and a dropped weapons system along with a new paint job. This one is currently on hold until the Nissan 350Z arrives so I can paint them both at the same time. As with this one, the 350Z will be lightly modified - these are all about getting from A to B as quick as possible, in style and not necessarily dealing out very much damage. I was trying to go for the Japanese Bosozoku style on these but will have to wait and see how they turn out.
Miyazaki Performance.jpg
Next up, a performance car and buggy sponsored by Mishkin (hence the electrical weapons). Due to some over-zealous modding, the buggy is now larger than the performance car
I still need to finalise the colour scheme for these so am working on the 'gyrocopter' (hover-car) to complete the crew - I'm just having a few issues printing some of the parts to a suitable resolution so progress might be slow.
Mishkin Performance.jpg
Mishkin Buggy.jpg
Given the relative success of the game earlier this week, the first vehicle for the Warden Team has now been completed and just needs to be painted.
Prison Truck.jpg
Finally, a few things to mark out play. First up, I realised that I needed some Spawn Points for several of the scenarios. After a search on tinternet, I couldn't find anything suitable so thought an automated hatch type thing might do, so 15 mins drawing up in Fusion, an hour or so on the printer and a quick lick of paint later, voila (bear in mind these are only 20mm in diameter):
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Mike had chosen Flag Tag as the next scenario we're going to try out. Might need some flags then..... The bases for these are a little larger (at 23mm), so I used some 20 cent (€) coins for these. It's not as if they are going to be used for anything else in the near future.
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And whilst I was happily churning stuff out, I thought I'd make up some extra more focused tokens to at least help keep track of which ammo I was running out of.
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This was a bit of a trial, and I'm still a little undecided overall. After burning my fingers with hot glue and sticking stuff to things it shouldn't have been stuck to, I finally came up with some explosion/wreck markers. They're not overly robust so it will be interesting to see how long they last. I'll probably have another go in the not to distant future - maybe with the flickering tealights as the base...
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