Wurmspat - Nurgle Warband

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Wurmspat - Nurgle Warband

Postby Brad85 » Thu Jan 30, 2020 5:06 pm

https://www.warhammer-community.com/202 ... ge-post-4/

I am loving everything about this. A season 3 purchase may happen
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Re: Wurmspat - Nurgle Warband

Postby Dave » Thu Jan 30, 2020 9:17 pm

Just from the cards shown they seem a bit good.....
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Re: Wurmspat - Nurgle Warband

Postby MoodyGit (Gary) » Thu Jan 30, 2020 9:25 pm

Dave wrote:Just from the cards shown they seem a bit good.....


Was that 'Power Creep' you just said? Though I may have misheard.
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Re: Wurmspat - Nurgle Warband

Postby MoodyGit (Gary) » Thu Jan 30, 2020 9:59 pm

Though now I've read them they don't appear to be that powerful. I guess all of the hot sauce went into Mollog's replacement.
I see these being liked for flavour but passed over by the need to win players. Which I think is a good place to be.
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Re: Wurmspat - Nurgle Warband

Postby Tom » Thu Jan 30, 2020 10:39 pm

The amusing thing with the Ogre is his faction cards apparently don't make a legal deck due to his 8 (!) surge objectives.
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Re: Wurmspat - Nurgle Warband

Postby Dave » Thu Jan 30, 2020 11:07 pm

MoodyGit wrote:Though now I've read them they don't appear to be that powerful. I guess all of the hot sauce went into Mollog's replacement.
I see these being liked for flavour but passed over by the need to win players. Which I think is a good place to be.


Oh cool, I won’t feel too bad if I decide to pick them up then!

I don’t know enough about the game, it’s the cycle cards that seem a bit good to me.
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Re: Wurmspat - Nurgle Warband

Postby Brad85 » Thu Jan 30, 2020 11:59 pm

Dave wrote:I don’t know enough about the game, it’s the cycle cards that seem a bit good to me.


I like that they've put in a faction specific mechanic. More of the warbands should have that, makes it more interesting instead of tweak to an existing action or using a reaction.

That and the fun names! Also the 3 smash attack and the ability to reduce damage received.
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Re: Wurmspat - Nurgle Warband

Postby MoodyGit (Gary) » Fri Jan 31, 2020 9:05 am

Brad85 wrote:I like that they've put in a faction specific mechanic. More of the warbands should have that, makes it more interesting instead of tweak to an existing action or using a reaction.


Totally agree, they tried with the Beastmen and a little with the hunt but both were very half hearted.
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Re: Wurmspat - Nurgle Warband

Postby Darkson (Simon) » Fri Jan 31, 2020 9:58 am

Tom wrote:The amusing thing with the Ogre is his faction cards apparently don't make a legal deck due to his 8 (!) surge objectives.

The danger of designing all the cards in advance, and not getting it play-tested enough by 'real' players.
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Re: Wurmspat - Nurgle Warband

Postby Darkson (Simon) » Fri Jan 31, 2020 10:28 am

Saw this in one of the FB groups, and had to share. ;)

83851553_10156476245646152_3281066675809550336_o (Custom).jpg
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