by Dave » Tue Sep 24, 2019 11:19 pm
I don’t think anyone used one in the campaigns we played last year, I think the rules are a bit better for them since the compilation books were released though (we haven’t played with the newer rule set as yet).
They are expensive (80 creds+gear) but they can potentially net you some decent cash if you’re able to kill/capture enemy models (and by kill I mean roll a 61-66 on the permanent injury table). They are also quite good fighters (on par with a gang champion) so might prove useful in early campaign games.
I would probably stay way from the named ones though, certainly at the start, as they cost an arm and a leg.
The Guard dies but it does not surrender