I've have actually started on painting up the crew but not enough progress to post up results just yet! Given the temperatures over the recent week I haven't exactly felt like sitting down and painting...
That said, I've taken the time that I should have been painting (and probably more importantly, looking for a new job...
) to further my 3D printing design skills specifically to design a multi-colour item to make use of the printers recent upgrade (I can now print with up to 5 colours at once!). Although there are several companies who do really good acrylic tokens and counters, the latest version for M3e have left me feeling rather indifferent (yes, I do have some of the new condition markers in the post...), especially activation and pass tokens. So with a focus on the tokens that perhaps are more likely to sit on or near the characters Stat Card rather than on the board, I thought I'd see what I could knock up for personal use and therefore not infringe Wyrd's IP Copyright.
So using the new logos as reference, I've come up with the following as either activation or pass tokens (I'll have to see now the game 'process' pans out) and also thrown in a simple yin-yang design for chi tokens (I know yin-yang isn't strictly related to chi but it's easier visually than the appropriate Kanji). To allow for reasonable detail on the printer, and the fact that the latest trends (with the X-Wing community anyway) are for larger tokens, these are 42mm in diameter and 5mm thick; Gaki included for scale only.
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I also had a quick go at something to hold the character cards in place. The idea is that rather than mark wounds on the card, the cubes to the left of the card are the wounds track. With Ressers, wounds will come and go frequently with summoning and healing and I've never found dry wipe markers to be 100% effective (especially with the continual handling of cards) so was looking for a way of easily tracking the wounds whilst enabling myself and my opponent to see the state of the model. This is very much a work in progress (the final version won't be silver/grey!) and will probably go through quite a few iterations before I settle on a final design. Again, probably dependent on how I end up looking after the 'house-keeping' aspects of the game.
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I've tried to capture some of the game's steampunk aesthetic (again, a little more work required) and am now looking at how to integrate the activation/chi/suit tokens in a similar manner to the wound track.
I have actually also finished the scenery tiles for Puppet Wars
.
Anyway, best pick up that paint brush again....
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