by Tom » Wed Jul 17, 2019 12:02 pm
The 'Open Play rules' for one off multiplayer free-for-alls sound very club suitable.
For campaign games, individual fighter customisation is pretty light. Fighters can be upgraded with artefacts you find on random tables after fights and can gain favours that grant dice re-rolls. Most of these are expendable. For injuries they can be dead losing their artefacts with them, or lose favour, or be fine. Artefacts can't be passed around, once someone has one they won't let go. None of this affects points value and you just make up a 1000 points each battle choosing as you wish from new and old fighters. Territories gained as part of your quest progression seem to increase this budget and the underdog can expend a warband resource to boost up their budget as well.
All very streamlined but I like it. Suits what seem to be pretty quick games. Will make playing multiple games in a night much more doable as opposed to Necro where you need some significant time working out your between round purchases and then possibly some modelling before you can fight again.
Campaign progression looks like it will fairly swiftly require a second box of figures however as I make it 950 points of Iron Golems in the box. Though you might be able to recruit the monsters.