by MoodyGit (Gary) » Sun Feb 10, 2019 6:07 pm
Loved taking the ghosts but every game time was against me due to all the shenanigans I was playing so maybe a more direct approach next time.
Round 1. Game 1 was a very close affair which ate up most of our time. I only passed one dice roll which ended up being enough to get a 15 glory tie though I lost by objective tie breaker. Game 2 dice were fairer and I took it 21-12. I honestly feel that if we played game 3 it could have gone anyway.
Round 2. Saw both sides of Molog. Won the first 18-12 by killing the bugger, lost the second 7-18 when he killed 6 out of 7 of my lot (two of three in one swing of the club) and the third... We only played two activations due to time but at that point I had removed Molog had five ghosts left and 7 points of achievable objectives... I lost 4-9.
Round 3. Played Charlie and had some fun. He totally walked over me with a perfect game beating me 23-8 in the first. Second things played in my favour and levelled up with 16-3. Last game went my way again 17-6.
Round 4. Played the mighty Cursebreakers and lost 11-15 and 11-17. Things just didn't click and I spent too long hiding from him.
One thing that did come up was how this game is still evolving. In game one I asked my opponent if I could score Martyred mid turn and he had no issue as we believed that was currently allowed. Second game my opponent asked the same question and I said I was happy to let it happen as per previously. Last game I asked and my opponent said I couldn't as the other end of the room was doing the right way!
Final thought - know your force as I was doing my inspire thing wrong for most of it!!!
'Jenkins, chap with wings there...five rounds rapid.' - The Brigadier.