Gang War 3 rules for campaign

For all Necromunda, both new version and old

Gang War 3 rules for campaign

Postby Tom » Mon May 14, 2018 8:11 pm

Still not got the books... but thanks to online crazy people I've already had a virtual flick-through.

https://www.reddit.com/r/necromunda/com ... script_en/

Apart from the piles of new stuff to buy, there are two new rules things I can't see why we we couldn't implement immediately.

First a once per cycle chance to get some free stuff from your house (attached).

And secondly a massive D66 table of random events that can be rolled at the start of each cycle.

Seeing as tomorrow is the start of a new cycle we can begin then as long as everyone is happy with them?
You do not have the required permissions to view the files attached to this post.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3412
Joined: Tue Aug 12, 2014 11:27 pm

Re: Gang War 3 rules for campaign

Postby Dave » Mon May 14, 2018 8:57 pm

That House Favours table is nuts!

Will need to figure out my gang rating for tomorrow as I reckon I’ll be on a +3 modifier!

Have you seen anything else? Does it include updated House Weapon lists?
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2906
Joined: Fri Jun 27, 2014 10:16 pm

Re: Gang War 3 rules for campaign

Postby Tom » Mon May 14, 2018 10:02 pm

I posted a link to the full transcript PDF. Click on where it says 'Rules'.

The updated Orlock house list is on page 93.
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3412
Joined: Tue Aug 12, 2014 11:27 pm

Re: Gang War 3 rules for campaign

Postby Tom » Tue May 15, 2018 9:32 am

It does seem a bit much...

Maybe only the bottom 2 gangs roll? Bottom with +1, second from bottom with a straight roll?
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3412
Joined: Tue Aug 12, 2014 11:27 pm

Re: Gang War 3 rules for campaign

Postby Dave » Tue May 15, 2018 2:10 pm

Possibly, but then should a gang with a rating of 1,005 miss out to two gangs rated at 1,000.......

What about under a certain gang rating and you get a go? No idea what that rating should be though!
The Guard dies but it does not surrender
Dave
Archduke Pumpkin of ARBBL
 
Posts: 2906
Joined: Fri Jun 27, 2014 10:16 pm

Re: Gang War 3 rules for campaign

Postby Ray » Tue May 15, 2018 2:26 pm

Why not let the rule run as is rather than dismiss it before we even start. Rolling on the table is optional, and the lower rated gangs are more likely to get a bonus from it.
Ray
Lord of Pumpkin Spam
 
Posts: 1848
Joined: Thu Jun 26, 2014 4:06 pm

Re: Gang War 3 rules for campaign

Postby Tom » Tue May 15, 2018 4:38 pm

I think we need a campaign meeting before we start tonight. I've drawn up an agenda!
User avatar
Tom
Archduke Pumpkin of ARBBL
 
Posts: 3412
Joined: Tue Aug 12, 2014 11:27 pm

Re: Gang War 3 rules for campaign

Postby JAC » Thu May 17, 2018 6:18 pm

My copy has arrived!
Wolves, what wolves...
#itsoktonotbeok #lifttheweight
User avatar
JAC
Pumpkinhead
 
Posts: 623
Joined: Sun Dec 14, 2014 2:31 pm


Return to Necromunda

Who is online

Users browsing this forum: No registered users and 13 guests

cron