Albion Coast Sevens Two April 21st 2018 Southampton

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Albion Coast Sevens Two April 21st 2018 Southampton

Postby Darkson (Simon) » Sun Feb 18, 2018 2:52 pm

The mysterious backers of the Albion Coast Cup are pleased to announce a series of Sevens events, continuing on Saturday 28th April 2018


(NB Rulessame as 1st 7s event, but subject to player feedback from 1st event)
The venue is a new club in Southampton called Musketballs1812.

As this is our debut 7s event (although we have run a 7s league locally this year) we will start with an easy to understand ruleset (which may be tweaked for future events)

The cost is just £8 and we will provide pitches (and dugouts are available at the club)

Bring your own food/drinks/snacks and there are shops not too far away if you want to pop out for food.

Registration will be from 12:30 with a 1pm start time.

We will play 5 rounds so should be finished around 6/630pm.

Sevens is a great fun fast variant of Blood Bowl and we will be using a mix of soem well-tested tournament rules and The NAFs 7s rules.

TEAM CREATION • Teams may be purchased using 600,000 GC. •
*There are NO available Inducments
• Teams may be selected from any of the 24 races
• In Sevens, a team may not have more than 11 players on the roster. A team will only field 7 players at a time.
• In addition, “Positional” players are rarer. 0-4 positionals may be selected so for example a Dark Elf team could take 2 Witch Elfs and 2 blitzers, or 4 blitzers. A skaven team could take 1 rat ogre, one blitzer, one thrower and one gutter runner, or 4 Gutter runners. (or any other combination of 0-4 total).
• Sevens teams are not very well-trained or reliable. You MAY NOT purchase team rerolls
*Fan Factor costs 20,000gp per point instead of 10,000gp
*Assistant Coaches and Cheerleaders cost 50,000gp instead of 10,000gp

RULES

GAME LENGTH BB Sevens matches are made up of two 6-turn halves, rather than the normal 8-turn halves used in Blood Bowl.

THE PITCH A special BB7s pitch is used. The pitch is divided into three six-square zones plus two one-square endzones lengthwise, for a total pitch size of 20 squares long by 11 squares wide.

THE SET-UP Seven players are set up per team, all behind their own Line of Scrimmage (LoS). One player is allowed in each wide zone per team, while a minimum of three players on each team must set up on their team’s LoS.

KICK-OFF In Sevens, the ball is kicked as usual, but can be aimed into "no-mans land". NB A touchback only happens if the ball goes off the pitch or back over the KICKING team's LOS

7s Uses a modified kick-off table as follows - (changes titled in CAPS)
2D6 Result 2D6 Result
2 Get the Ref
3 Riot
4 DEFENSIVE SHIFT: All players on the kicking team are allowed to move one square. This is a free move and may be used to cross the Line of Scrimmage.
5 OFFENSIVE MOTION: The receiving team’s coach may reorganize his players (the new setup must still be a legal setup).
6 Cheering Fans
7 Changing Weather
8 Brilliant Coaching
9 Quick Snap:
10 CHARGE!: The kicking team’s coach chooses a number between zero and three. All players on the kicking team are moved directly forward this number of squares. This is a free move, ignores player movement and does not require activation or GFIs.
11 Throw A Rock
12 Pitch Invasion

Throwing the Ball
As an unprofessional league, Blood Bowl Sevens
players are not as athletic as their professional
counter parts. To represent this, all Blood Bowl
Sevens players must increase the range by one
category when they make a pass. This means a
Quick Pass counts as a Short Pass, a Short Pass
as a Long Pass, and a Long Pass as a Long Bomb.
Players may not attempt a Long Bomb at all as the
distance is just too great.

Apothecaries
A coach may still buy an Apothecary for their team, but due to the fact Blood Bowl Sevens is an
unprofessional league, an apothecary usually amounts to little more than a fan on the side of
the pitch with a big bucket of water and the ‘lucky’ team sponge. Because of this an apothecary
will only work on the D6 roll of a 4.

Because this is a short tournament with games back to back, the scouts for the Pro leagues won't have time to take players off to the draft, and we will be using Resurrection type rules as well.

Finally for this first event we will have the following skills package - after each game a player may be given a Normal skill. No skill stacking, no Stat increases.

Before the game you may select one player to be your team captain, they may be given the Pro skill, and are eligible for one further skill -up as above.
Future events in the series will be run in August and November.

To ensure your place paypal as a gift the entry fee to robincaddy@hotmail.com
Send help - buried under my lead mountain!
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Darkson (Simon)
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Re: Albion Coast Sevens Two April 21st 2018 Southampton

Postby Darkson (Simon) » Sun Feb 18, 2018 2:52 pm

Gary I know - Mike?
Send help - buried under my lead mountain!
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Darkson (Simon)
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Re: Albion Coast Sevens Two April 21st 2018 Southampton

Postby Mike » Sun Feb 18, 2018 4:39 pm

Yes in and ready to go bonkers.
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