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Dungeon Saga

PostPosted: Thu Jan 21, 2016 4:43 pm
by Tom
Rules cock ups:

(1) The whole minimum dice armour reduction bit.

(2) You get a free attack at a skeleton who rises from a bone pile within your front arc.

And (3) is a bit of a biggie. Heroes (and bosses) only take one damage per attack no matter how many hits are rolled!

Whoops! Makes that wizard much less of a liability for sure! No more almost downing a hero with one lucky roll.

Re: Dungeon Saga

PostPosted: Sun Feb 21, 2016 8:42 pm
by Tom
Aha! A rule wrong in my favour. Interrupts don't count against my one command card a turn limit!

Re: Dungeon Saga

PostPosted: Thu Sep 29, 2016 7:26 am
by Darkson (Simon)
Seems as good as anywhere to put it.

https://dungeonsagathegame.com/

Re: Dungeon Saga

PostPosted: Thu Sep 29, 2016 11:25 am
by Squiggleamp
is it any good? thought about getting it as I loved Heroquest and Warhammer Quest but can't stretch to the new version.

Re: Dungeon Saga

PostPosted: Thu Sep 29, 2016 11:39 am
by Tom
The pre-done scenarios we've done so far have been good dice chucking fun. I hear less good things about the more open ended random dungeon generation and free building characters but we've not tried them.

Re: Dungeon Saga

PostPosted: Thu Sep 29, 2016 11:44 am
by Squiggleamp
cheers, maybe worth a look if I can pick it up cheap