Gaslands rule reminders for me!
Posted: Fri Oct 22, 2021 10:34 am
Mainly notes for myself so I remember!
1. You don't move a vehicle until 1.7 of Movement, which is after dice rolls etc, so don't cause a collision as soon as the template is put down (you may Slide out the way for example).
2. Don't have to roll all (or any) Skid dice.
3. Shift results are used before Spin/Slide, so if using Slide/Spin those Hazard markers can't be removed this phase.
4. Spin of 0 degrees is allowed.
5. Slide after straight then spin 90 = longer distance
1. You don't move a vehicle until 1.7 of Movement, which is after dice rolls etc, so don't cause a collision as soon as the template is put down (you may Slide out the way for example).
2. Don't have to roll all (or any) Skid dice.
3. Shift results are used before Spin/Slide, so if using Slide/Spin those Hazard markers can't be removed this phase.
4. Spin of 0 degrees is allowed.
5. Slide after straight then spin 90 = longer distance