Rules stuff from last night
Posted: Wed Dec 08, 2021 11:18 pm
Some minor rules errors from my game with Mike last night:
1) Leaders and Champions group Activation range is 3” not 4”.
2) A weapon with multiple ammo profiles runs out of ammo for all ammo types if it fails an ammo test. This is different to combi weapons which track each profile separately.
3) Stray shots apply to all shots of a rapid fire weapon, roll each shot separately to see if they hit.
4) Not sure on this one but I think once broken a fighter doesn’t keep taking nerve tests (and subsequently run away several times) if friendly models are taken out within 3”. I base this on Broken being a Condition rather than a Status.
So we did pretty well overall.
1) Leaders and Champions group Activation range is 3” not 4”.
2) A weapon with multiple ammo profiles runs out of ammo for all ammo types if it fails an ammo test. This is different to combi weapons which track each profile separately.
3) Stray shots apply to all shots of a rapid fire weapon, roll each shot separately to see if they hit.
4) Not sure on this one but I think once broken a fighter doesn’t keep taking nerve tests (and subsequently run away several times) if friendly models are taken out within 3”. I base this on Broken being a Condition rather than a Status.
So we did pretty well overall.