Round 1 and Guiding Principles
Posted: Fri Nov 01, 2019 8:19 pm
EDIT: As we played the 4 player scenario then skip to the “week three and onwards” challenge method.
As the challenge rules are somewhat ambiguous, week one will go as follows:
1) Random draw to determine player match ups.
2) Randomly determine territory that is up for grabs.
3) Determine board type (ZM or SM)*.
4) Play either the Stand Off or Tunnel Skirmish scenario.
Week two:
1) Losers and winners from game 1 pair off and play each other (L1 vs L2 and W1 vs W2).
2) Randomly determine territory that is up for grabs**
3) Determine scenario (using the revised scenario table below).
Week Three onwards (until all territories are claimed):
1) Starting with the Lowest rated gang and moving upwards players challenge each other.
2) Randomly determine territory up for grabs.
3) Determine scenario (using the revised scenario table below).
Scenario Table
2-4 Player with the highest gang rating can choose the scenario.
5-7 Roll again 1-2 Border Dispute 3-4 Stand Off 5-6 Sabotage (or the ZM equivalent of these scenarios)
8-12 Player with the lowest gang rating can choose the scenario.
These are just my thoughts, as usual everything is up for discussion.
*If players can agree what type then no problem otherwise roll off and the winner can choose.
**Thought process here is that we are exploring an old Dome and so don’t know exactly what resources it holds. Once all the territories have been claimed then you can start challenging for specific territories.
As the challenge rules are somewhat ambiguous, week one will go as follows:
1) Random draw to determine player match ups.
2) Randomly determine territory that is up for grabs.
3) Determine board type (ZM or SM)*.
4) Play either the Stand Off or Tunnel Skirmish scenario.
Week two:
1) Losers and winners from game 1 pair off and play each other (L1 vs L2 and W1 vs W2).
2) Randomly determine territory that is up for grabs**
3) Determine scenario (using the revised scenario table below).
Week Three onwards (until all territories are claimed):
1) Starting with the Lowest rated gang and moving upwards players challenge each other.
2) Randomly determine territory up for grabs.
3) Determine scenario (using the revised scenario table below).
Scenario Table
2-4 Player with the highest gang rating can choose the scenario.
5-7 Roll again 1-2 Border Dispute 3-4 Stand Off 5-6 Sabotage (or the ZM equivalent of these scenarios)
8-12 Player with the lowest gang rating can choose the scenario.
These are just my thoughts, as usual everything is up for discussion.
*If players can agree what type then no problem otherwise roll off and the winner can choose.
**Thought process here is that we are exploring an old Dome and so don’t know exactly what resources it holds. Once all the territories have been claimed then you can start challenging for specific territories.