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Compendium: Summary of Changes

PostPosted: Wed Dec 12, 2018 10:23 pm
by Dave
I haven’t read much but this is the list of the summary of changes so far:

Stiletto knife - no longer +1 to hit
Chem Synth - no longer requires an action but rathe4 an intelligence test when the model is activated.
Krumper - still takes two weapon slots but loses unwieldy.
Rad-Phage - no longer an automatic flesh wound but rather a 4+ test
Brute Cleaver - no longer +1 to hit

Feel free to post when/if you read something that has changed from the previous rules.

Cheers

Re: Compendium: Summary of Changes

PostPosted: Thu Dec 13, 2018 12:03 pm
by Tom
There are vast amounts more. You can't really trust anything from the old books.

Brute Cleavers losing their +1 to hit has hurt a lot of my decisions.

Charges are defined as shortest route now so no more circling around the back when you charged from the front.

Re: Compendium: Summary of Changes

PostPosted: Thu Dec 13, 2018 1:28 pm
by Dave
Indeed. Perhaps a list is fruitless and we just have to “start from scratch” so to speak and forget everything we’ve learnt in the last 12 months!

Re: Compendium: Summary of Changes

PostPosted: Thu Dec 13, 2018 2:21 pm
by Ray
A better list to start might be one of what is missing and any potential rules issues we come across?