Bored Musings on Necromunda House Rules
Posted: Fri Aug 10, 2018 2:25 pm
Quite bored and so thoughts turn to potential Necromunda house rules/discussion. A lot of guff and me just brain dumping/trying to relieve the boredom for the most part.
First up is Reputation and how it is gained. Gaining massive amounts of Rep even after being soundly beaten seems odd to me. A few ideas here:
1) Change it to +1 Rep per full 200 of Gang Rating difference. The simplest solution.
2) Change the way Rep is accrued so that gangs gain the difference in their Rep level rather than their Gang Rating. Example; A Rep 1 gang fights a Rep 4 gang and so would gain +3 Rep.
3) Same as 2 but only applied if lower rated gang wins. Modify all scenarios to include the following Rep bonus for the gang that has the lower Rep: “The gang with the lowest Rep receives +1 Rep for having the temerity to show up”.
First up is Reputation and how it is gained. Gaining massive amounts of Rep even after being soundly beaten seems odd to me. A few ideas here:
1) Change it to +1 Rep per full 200 of Gang Rating difference. The simplest solution.
2) Change the way Rep is accrued so that gangs gain the difference in their Rep level rather than their Gang Rating. Example; A Rep 1 gang fights a Rep 4 gang and so would gain +3 Rep.
3) Same as 2 but only applied if lower rated gang wins. Modify all scenarios to include the following Rep bonus for the gang that has the lower Rep: “The gang with the lowest Rep receives +1 Rep for having the temerity to show up”.